This is PC version only folks. Sorry but you cant edit the game at the same level with the 360, at least not as easily. And I will not resubmit this file as a zip, it's easier for you to download WinRAR than it is for me to upload a 2nd 125 MB archive.
All right, here is a list of the mods I'm using. I'll specify the ones relevant to making the game pretty for giantess purposes.
Using Oblivion Mod Manager (OMM) I have also loaded:
Outside of mods and OMM files I have replaced most textures and menus in the game using:
* You need all these mods to get the game looking as good as mine, however if you only care about the figure you don't need the texture replacements. You also do not need "Actors in Charge" but I recommend it to get your character to move and pose while you're taking pictures.
All of these mods and the
Construction Set (you'll need that too) are available
here
For the uninitiated, you may not know that Oblivion has a caps on in game scale modification at 0.5 and 2.0. As such you cannot get the girl as big as I have her in my images just willy nilly. But there's a convoluted, long winded way to get around that!
- Back up Beautiful People.esp.
- Open Beautiful People.esp in TES Construction Set (Oblivion).
- Go to Character>Races.
- Duplicate a race (I prefer Brenton or Imperial as they look the most human). I use Ren's mod because it has hair models that don't look like old towels.
- Reassign it's possible hair models (in game they wont have any unless you delete and reassign them).
- Then duplicate that race 3 times (4 duplicates in all).
- Go into the body data tab and change the Female Body's height and weight data to a distinct number for 3 of the duplicate races. ex. One race could have a height and weight of 1.11 and 1.12, while the next race could use 1.21 and 1.22. If you set it higher than 2.00 construction set will reset it to 2.00.
- Once 3 of the duplicates have distinct numbers, save and exit Construction Set.
- Open Beautiful People.esp with a hex editor (I use hex workshop) and search for a 32 bit float that matches the height and weight data of those races, then edit them.
Note After 9.00 it will be hard to see the character because the engine will be drawing parts of the character so far from the camera that it will fade her out before you can view her whole body.
Note If you open the mod with the Construction Set and use the Race Editor, if you click on the edited races there is a chance that it will reset the height and weight data to 2.00. If you actually click on the body data tab there is a certainty that it will do that.
- In game, make a character using the race that you duplicated and didn't change the height data (so you can see their face in the character creation tool).
- After you made the character, open up the console by hitting the ~ key and type "showracemenu" without the quotes. From there you can change your race to one of the bigger races. Since they're the same base the faces will remain unchanged.
Note It resets the hair style to default when you change races.
- From here you can use the console and type "player.setscale x.xx" (or click on her and just type "setscale x.xx") for any number between 0.5 and 2.0.
- The end result is you slowly bump up the scale on one race, then jump to the next size up. Set that race's scale to 0.5 then repeat the process.
And that's why they don't let me in the zoo anymore. Wait, what was I talking about? Ask if you have any other questions.