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Unread 07-29-2019   #16
Mister AGF
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Join Date: May 2017
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Re: Aedificatorum Nata (AP)

Quote:
Originally Posted by Abazaba View Post
Yeah, that makes sense. It is clear you are trying to tell a larger story. Just doing it in pieces, for the sake of sanity and feasibility. Though I do wonder, why use Daz? Is it your preferred animation software, or just what you have access to? Since with all the time and effort you put into your projects. It would be shame if you were limited by what you have access to, software or hardware. Also from my small understanding of animation, clothes adds a lot of time to a project. Even in the best software it is time consuming to rig, and animate in a convincing fashion. Especially considering you want it to do something that often times the software was not really designed to do.
Well, Daz studio is very accessible. The thing is, I can't do any modeling, so I have to use things that I get on the official shop of daz studio or anywhere else.
Blenders would allow me to do a lot more things but it's too difficult for me at the moment.
What I hope is that Daz studio, which is improving a lot, will one day have a plugin to simulate the fabric of clothes (Like ClothFX in Blender).
Daz studio has a plugin that allow you to simulate liquids, it has dforce to add physics to the clothes (and maybe more) and also now the possibility to create your own body hair with physics.
Maybe Fabrics physics is not far away ^^' (Finger crossed).
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