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#1 |
Lurker
Join Date: May 2006
Posts: 16
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Interesting download for GMod 10 -
Recently, someone put a few rescaled Kasumi/Ayane ragdolls up for download at the GMod database - http://garrysmod.org/downloads/?a=view&id=44558
For those not in the know, GMod is basically a mod to the HL2 engine that allows you to screw with the physics and items in the game - including posing the characters (Ragdolls) from the game in whatever positions you want. Unfortunately - in regards to what goes on here, anyway - the engine itself doesn't allow models to be scaled in-game, so normally the only way to increase/decrease the size of an object or ragdoll is to go through an annoying process that usually works...somewhat. It's hard to nail it down sometimes, and if you don't really know what you're doing the results are mediocre at best. But!... Someone went through all that trouble and posted it at that link I gave, and they obviously know what they're doing since these models actually work quite well. If anyone has GMod 10 (Or gets it), they can just extract the files and start doing stuff relatively quickly. Hell, I just made a few pictures today just to test the models out (And yes, I realize that these aren't process - I'm more concerned with getting the news out that this model pack exists). Anyway, one other thing of note - particularly to this forum - is that the creator made several different scales for each model (Well, of the 3 he did it to, anyway). I'm considering making an ACTUAL growth comic out of this, so I can finally have contributed something, instead of just lurking like usual. I made a few GMod comics years back - so I'm rather rusty, but I might just make something good. |
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#2 |
Leecher
Join Date: Nov 2007
Posts: 7
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Re: Interesting download for GMod 10 -
what game is this?
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#3 |
Lurker
Join Date: May 2006
Posts: 16
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Re: Interesting download for GMod 10 -
Well, GMod10 is a mod to Half Life 2 - it's not exactly a stand-alone game, since you need at least one other source-based game for it to be usable (The Source engine is the engine that Half Life 2 uses - and Team Fortress 2, and Counter Strike: Source, etc...). It, and any other Source based game are available through Steam - http://steampowered.com/v/index.php - the distribution network that the Developers for all these games, Valve, use to distribute their games (And many others).
Basically, if you want it, the cheapest (legal) way to get it is to buy it through steam - http://steampowered.com/v/index.php?...=garry%27s+mod - either stand-alone (If you already own a source-engine game on Steam), or in a bundle with another game if you don't. Stand-alone, it's 10 bucks. In a pack, it's 25. |
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#4 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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Re: Interesting download for GMod 10 -
Process, please.
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#5 | |
Lurker
Join Date: May 2006
Posts: 16
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Re: Interesting download for GMod 10 -
Ummm...
Quote:
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#6 |
engage your mandibles!
Join Date: Sep 2006
Location: on my gts wife's shoulder
Posts: 223
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Re: Interesting download for GMod 10 -
I tried to use the inflator to make alyx bigger... but it doesnt work that way... half-tempted to make a video or something just to shove it in the body expansion thread... I was too disappointed she didnt grow though
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Blurring Lines: the struggle between light and dark just got more complicated |
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#7 |
Lurker
Join Date: May 2006
Posts: 16
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Re: Interesting download for GMod 10 -
Yeah - if my memory serves, all the inflator does is change the render distance to the object, without actually changing the size of the object. Unfortunately, the Source engine flat-out does not support in-game scaling of objects - it's impossible. You have to take the model outside of game and run it through a few different programs to change it's size - and in the case of ragdolls, there are additional steps you have to go through as well so that they look and work properly afterwards. That's the good thing about this pack - someone (I know not whom) has already gone through all the trouble for a few models in it, for anyone that wants to do something with an actual, well-made LARGER model.
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#8 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
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Re: Interesting download for GMod 10 -
It works by changing render distance? That's... pretty inventive, actually. I'm sort of surprised there's seriously no way to scale things (short of, I guess, storing separate models of every single piece of a character, inflating, and posing the parts separately, but... c'mon, now), but this is probably the closest I've seen to process in the Source engine.
...And if anyone mentions that stupid skybox trick, they WILL be stabbed. Last edited by Bestarred; 08-19-2008 at 09:54 AM. |
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#9 |
Lurker
Join Date: Mar 2007
Posts: 10
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Re: Interesting download for GMod 10 -
So this will probably be seen as a silly question, but how exactly does one choose what scale they wish to use for these models? Because I can only seem to get the normal sized ones.
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#10 |
Slave to the Process Forum
Join Date: May 2005
Posts: 12,779
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Re: Interesting download for GMod 10 -
So Ayame is stuck cross-eyed in all those other pictures just for that pose looking at the tiny guys?
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#11 |
Banned
Join Date: Oct 2006
Posts: 2,360
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Re: Interesting download for GMod 10 -
skybox trick.
also, i hate this project in advance. |
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#12 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
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Re: Interesting download for GMod 10 -
Spent a little time working with the models in there. Let's see, in order:
-You change the scale by, essentially, making a duplicate, and turning up its scale. It's not a perfect process, but it works. Mostly. -The eyes thing, thankfully, can be fixed. They default to cross-eyed thanks to some bugs in the scaling (you can't pose the faces at that scale very well, either), but you can use the eye poser to fix it from there. They just have to look WAAAAY ahead. -I'm watching you, thejakeman. Anyways. The experience and some quick research shows that, yeah, this would be fairly trivial to do to any model in the game. This was my first time exploring around with posing characters around, but it seemed fairly intuitive when I wasn't struggling against models that just weren't meant to bend those ways. I could probably whip up something pretty process-heavy with some inspiration and a model that's NOT from Dead or Alive. If Cheese doesn't mind some competition, anyways. Last edited by Bestarred; 08-19-2008 at 07:49 PM. Reason: Oh right, maybe it WAS intentional. |
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