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Unread 04-24-2011   #1
TickTock
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Feeder Fantasy Text Game

Hey peoples, I've been around for a bit but I've decided to give back this time around. After being inspired by Xadera's Nemin Fetish Fantasy and Fenoxo's CoC I've tried to make my own flash game of sorts, but starting slow at first.
This is a text base, button click, one shot, interactive story where you feed a girl after giving her an apatite stimulant. Copious weight gain and body expansion ensues.

Contains mostly weight gain based expansion, but includes "potions" for area concentrated expansion.

This is indeed a work in progress, so please give any and all feedback or suggestions. I'll do my updates in this first post so keep a look out.


Notes:
Read the readme.txt file for info on how to play with the new mechanic.

Current Goals:
Implement new events such as clothes bursting.
Add description popup boxes on food buttons.

Current Requests:
General comments on game play flow and any glitches or mistakes anywhere.

Visit my blog on this game to see change logs. http://ticktockgames.blogspot.com/

EDIT: New version out!
Download Links:
Version 0.31
http://www.mediafire.com/file/299k5v...syTG_V0.31.zip
Version 0.30
http://www.mediafire.com/file/5408nc...syTG_V0.30.zip

Last edited by TickTock; 05-17-2011 at 12:07 AM. Reason: New Version 0.31
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Unread 04-26-2011   #2
rhys180
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Re: Feeder Fantasy Text Game

I'm quite liking this. Keep up the great work. It shows a lot of potential :-)
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Unread 04-27-2011   #3
crimson x
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Re: Feeder Fantasy Text Game

this is just delicious.if it gets as good as the other txt games that have been coming from furaffinity.i may never stop playing this!
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Unread 04-27-2011   #4
Metatron
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Re: Feeder Fantasy Text Game

Not bad. here are some things I think could help make it even better

Things to attain- It just seems like I have everything with me and there is no real rhyme or reason for the sandwiches/drinks/potions. I know they have certain characteristics and they expand certain parts but did I need all of them at once? In the furaffinity game if I wanted the character to lactate I would buy the milk pumps and get the milk potion from the cat village. Possibly the character would have to work to attain money to purchase more fattening foods or devices to either make the subject more/less comfortable.

Subject fattened- I know its an early version so I am not really hung up on this but it would be interesting to see different girls. Either by hair color shape when starting out or willingness to the act of gaining.
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Unread 04-27-2011   #5
crimson x
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Re: Feeder Fantasy Text Game

Quote:
Originally Posted by Metatron View Post
Not bad. here are some things I think could help make it even better

Things to attain- It just seems like I have everything with me and there is no real rhyme or reason for the sandwiches/drinks/potions. I know they have certain characteristics and they expand certain parts but did I need all of them at once? In the furaffinity game if I wanted the character to lactate I would buy the milk pumps and get the milk potion from the cat village. Possibly the character would have to work to attain money to purchase more fattening foods or devices to either make the subject more/less comfortable.

Subject fattened- I know its an early version so I am not really hung up on this but it would be interesting to see different girls. Either by hair color shape when starting out or willingness to the act of gaining.
it would also be interesting if the different girls
were easier to develope in certain areas.aka girl a's hips take more weight than her chest,girl b is more balanced,etc.
then again,that might require that you don't have all feeding options off the bat,or that there are more options than currently given.
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Unread 04-27-2011   #6
TickTock
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Re: Feeder Fantasy Text Game

Thanks guys for all of the interest and I'm glad you are enjoying it.

Quote:
Originally Posted by crimson x View Post
it would also be interesting if the different girls
were easier to develope in certain areas.aka girl a's hips take more weight than her chest,girl b is more balanced,etc.
then again,that might require that you don't have all feeding options off the bat,or that there are more options than currently given.
I do have plans on having "different looking" girls to use. They would all essentially have the same personality, but will have different physical attributes; most importantly different body types. The current one is suppose to be an apple. I have a pear and hour glass one as well, but those still need tweaking before I'm willing to have people to test it out. As you suggested the body types determine the concentrations of weight gain.

Quote:
Originally Posted by Metatron View Post
Not bad. here are some things I think could help make it even better

Things to attain- It just seems like I have everything with me and there is no real rhyme or reason for the sandwiches/drinks/potions. I know they have certain characteristics and they expand certain parts but did I need all of them at once? In the furaffinity game if I wanted the character to lactate I would buy the milk pumps and get the milk potion from the cat village. Possibly the character would have to work to attain money to purchase more fattening foods or devices to either make the subject more/less comfortable.

Subject fattened- I know its an early version so I am not really hung up on this but it would be interesting to see different girls. Either by hair color shape when starting out or willingness to the act of gaining.
I have an actual "game play" system in mind that will give reason and restrictions. The basic idea is to get the girl "off" through feeding her so that she is willing to have some sexy time with you. The game play will basically be balancing her needs by feeding food that will keep her satisfied enough that the stimulant stays in her system but not too much to put her into a "food coma" and you miss your chance. The different foods will have different effects to that end and the potions will only be available after so many successes. Oh and there's no plans on taking the even outside the restaurant or the current event happening in the game. It's a self contained one shot deal at least for this project.

Of course, these ideas are subject to change.

EDIT: I found out the game failing problem guys. Get the new Version 0.20a on my link above. Sorry for the issues!

Last edited by TickTock; 04-27-2011 at 09:00 PM. Reason: Updated game notice
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Unread 04-27-2011   #7
dragon6860
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Re: Feeder Fantasy Text Game

Neat game, but I must be missing something, is there a list of what the potions and the food does? Heh, not sure what each of them do, well, other than Bustomaxer, that one's pretty obvious
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Unread 04-29-2011   #8
Metatron
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Re: Feeder Fantasy Text Game

While I like the improvements I found little challenge in the game. Like any story a games usually have some obstacle that the main character must over come.
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Unread 04-29-2011   #9
TickTock
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Re: Feeder Fantasy Text Game

Quote:
Originally Posted by Metatron View Post
While I like the improvements I found little challenge in the game. Like any story a games usually have some obstacle that the main character must over come.
I understand your concerns. At the moment it is in pure alpha mode with its (few) features bare open. There is no challenge at all the moment, but as I mentioned earlier there is game play designed so that each food item will serve a purpose, not all will be available at once, there will be a win/lose state and a challenge to achieve that that will be balancing her needs and wants while you fulfill yours (stuffing her silly). If you feel that there needs to be other elements that I'm not covering please let me know and I maybe able to incorporate those ideas.

I'm still fixing a lot of the architecture of the game, putting in a few components at a time, and trying to gauge the reactions of everyone.

Next on my list is events that may occur after feeding. After that I may get the game play aspect in, but I'm strapped for work time so don't expect much until the end of the weekend at the earliest.
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Unread 05-15-2011   #10
TickTock
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Re: Feeder Fantasy Text Game

I would rather not have double posted, but I'm putting up my latest version. It took me a while since I've been busy switching over to using flash builder oppose to regular flash so expect plenty of alterations.

The only other major change to this version is that it has an initial pass of the game mechanic that I've been meaning to implement. Read the readme.txt text for an explanation.

Also, I'm using the handle "Tick Tock" with this project.

Check my first post for the download link.
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Unread 05-16-2011   #11
Metatron
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Re: Feeder Fantasy Text Game

humm not bad first try the game ended so quickly I was not sure what happened.
Second try I used a bunch of potions then food and her mood just went down.

The mood gauge seems a bit unclear it seems more of a guessing game to figure out what the character wants and there are no hints to help.
This almost seems like it could be a portion of a much larger game. Like a sim game where you date the girl, fatten her up, go to a potion store to increase said fattening ect.
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Unread 05-16-2011   #12
TickTock
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Re: Feeder Fantasy Text Game

Quote:
Originally Posted by Metatron View Post
humm not bad first try the game ended so quickly I was not sure what happened.
Second try I used a bunch of potions then food and her mood just went down.

The mood gauge seems a bit unclear it seems more of a guessing game to figure out what the character wants and there are no hints to help.
This almost seems like it could be a portion of a much larger game. Like a sim game where you date the girl, fatten her up, go to a potion store to increase said fattening ect.
You catch on pretty quickly.
This game is only a test bed for a much larger dating game I'm designing. I'm still working on the story and gameplay features of that one so that wont be out for quite a while.

Also the confusion about the mood stuff is understandable, there are no true hints to how the food effects it. Two things will fix this: one will be the help text pop ups that will explain the food stat changes, and the second is a bug fix for when the game does not properly reset itself.
What you mentioned about after losing the first time and trying again is probably this issue.

The bug fix is already done and will be in the next version.
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