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#1 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Creating a process game: looking for artists
As some of you may be aware, I've opened a thread in the General section of these forums. In short: I want to create a 2D video game (Windows/DirectX) that revolves around process/transformation.
The thing is: while I am a programmer and can write the actual software, my skills at drawing are non-existent. To make a long story short: this project needs people who are willing to provide artwork for it. Blackshirtboy already kindly offered his help, but I would prefer the game to be a bit bigger than a simple Flash game, so we'd need at least a couple more artists before we can really get started. Check out the other thread I linked above for more information. Also, I'd prefer if you don't reply to this thread but to the other one in order to keep things in one place. I mostly opened this thread for a bit of extra coverage as I suspect not everyone reads General. |
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#2 |
Frequent Poster
Join Date: Aug 2011
Posts: 148
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Re: Creating a process game: looking for artists
Good luck.
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#3 |
Pinocchio Pornographer
Join Date: Jan 2008
Location: In the shadow of the Empire State Building
Posts: 2,137
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Re: Creating a process game: looking for artists
Just out of professional curiosity, what API are you writing the game against, DirectX or XNA? Is your avatar a hint?
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Ceterum censeo Carthaginem esse delendam. |
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#4 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game: looking for artists
Consider the avatar a hint.
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#5 |
Frequent Poster
Join Date: Feb 2008
Posts: 131
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Re: Creating a process game: looking for artists
would be nice if it would be also available on linux and mac (alot of artist are using mac as far as I know)
So java would be nice and .net could run on mono. |
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#6 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game: looking for artists
.NET could run on Mono, but I'm pretty sure XNA does not have a Linux equivalent. Though I'm pretty sure Wine has no trouble running the average DirectX 9 game, so I'll make sure it'll run on that.
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#7 | |
Pinocchio Pornographer
Join Date: Jan 2008
Location: In the shadow of the Empire State Building
Posts: 2,137
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Re: Creating a process game: looking for artists
Quote:
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Ceterum censeo Carthaginem esse delendam. |
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#8 |
otaku at large
Join Date: Jun 2008
Location: China, IL no, seriously.
Posts: 309
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Re: Creating a process game: looking for artists
maybe you should talk to the guy that does corruption of champions.
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otaku at large my tf stuff is here http://lonewarrior20.deviantart.com/ and here http://www.furaffinity.net/user/lonewarrior/ enjoy. |
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#9 |
Frequent Poster
Join Date: Dec 2007
Posts: 135
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Re: Creating a process game: looking for artists
I would strongly recommend using Unity over XNA. XNA isn't being supported by Microsoft anymore, and Unity can handle 2d just fine.
And, of course, Unity lets you use either C# or Java. |
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#10 | |||
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game: looking for artists
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#11 | |
Frequent Poster
Join Date: Jan 2006
Posts: 105
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Re: Creating a process game: looking for artists
Quote:
Also you could talk about the difficulties that come up with doing such a project. The time commitments and just trying to make sure you got a good game. Just saying that even though you want to do a graphical adventure, all graphical adventures start as a text adventure somewhere and grow. Also you might want to go to http://www.tfgamessite.com/phpbb3/index.php . The people here have done both forms of usage and some in-between. Overall I wish you luck and would be happy to bug test for you. :P |
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#12 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game: looking for artists
I should probably have mentioned that this is not the first time I'm making a game.
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