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#97 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Okay, found out that Jason and his team are busy with another project and won't be availalble until June. I just hope they will still work with me by then. However, I got another update from Dave. He did an animation test for her Rising Breast Growth Slam move. After checking it, it need some corrections until it comes out just as I wanted. But he did a great job so far showing how well he does in animation. Let me know what you guys think.
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#98 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
Seems pretty slow for a fighting game move. better probably if she used the first expansion to swing them up for the duster and then had them finish growing when she was airborne...
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#99 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
I was planning to make her growth in in one instant non-stop growth. The artist hada bit too much liberty while working on it. However, I did answer his questions that would able to fix the move. He replied em back showed me a multi-panell image to show how the move goes step-by-step. He now got the idea to do the move right. I would expect an improved version of it soon.
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#100 |
I'm not a freaky fish guy
Join Date: Mar 2007
Location: Somewhere beyond the sea
Posts: 100
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Re: MUGEN Project
This is really really awesome. When will I be able to use these characters in M.U.G.E.N.?
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#101 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Not soon I'm afraid. First of, I am preparing myself for this year's Project A-Kon so I can't spend much at this time. The new sprite artists are offering $100 for each action as in one complete animated sprite. If I were to make a character available to use for MUGEN at a much earlier time, it has to be as an incomplete version of them. I would have to get the neccesary sprites for the character to be playable like all the movements (walking, running, jumping, etc.), all the basic attacks, and maybe one or two special/super moves. I will have each artist work on a different character. So far, I have Dave doing Grape. Spekaing of him, I got the sprite of her final colors done by him. Let me know what you guys think of it. Finally, he is getting close in coming up the right way of animating Grape's Rising Breasts Growth Slam move.
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#102 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
$100 for a completed animation? Who are these people, I might want to commission a few of those...
As for Grape, she looks great! Think that weapon of hers might be a bit abusive reach-wise, but overall I think she looks pretty darn smooth... ![]() |
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#103 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
We reached to an agreement to a $100 per action since I mentioned in my ad on Pixel Joint and Pixelation to be negotiable. Jason first offered $150 per action, then lowred $120 per action, then finally ro an agreement of $100 per action. Again, Jason's sprite team is not available until June so I have to wait. So far I got Dave with me who also agreed $100 per action. Same for Hannah but he has been contacting from time to time. Finally, there's my veteran sprite artist Joshua who charges more but I haven;t heard from him for a couple of weeks now. Finally, Dave did one more move board and he is getting closer of perfecting Grape's move.
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#104 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Okay, I'm posting the final move board for Grape's move. Now this how I want it to come out. Let me know what you think.
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#105 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Okay, David did a test animation for Grape using her move. It first show in her still sprite but then moves on with her stick figure performin the move on SFA Ryu. I ask him to make sure to make both characters jump higher during the move. Let me know what you guys think. Dave made the framerate slower so he could review it on Internet Explorer. Don't worry the framerate of the move will be faster when used on MUGEN.
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#106 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
Very nice! Much smoother.
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#107 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Okay, I just met this amazing sprite artist by my brother's yahoo messenger. Having a hard time contacting him since I was playing Halo 3 so my brothe had to type for me. Anyway, he found out about me here in the forum so he is most likelye a member. He noticed the thread about my project and was interested. He showed me his work and was so impressed it from it. He did some awesome hi-res sprites of Mario characters (a very muscular Mario, a thin Luigi, and a beautiful Peach), Blackmamba from Kill Bill, and a sprite art pic of a very fat I-No from Guilty Gear XX doing a concert. He told me he enjoys body expansion but doesn't mind trying other types. Sadly, I didn't get to add him on yahoo because I forgot. If you're still reading this, try to message me again or catch me on yahoo again so we can discuss more. I suggest sending me a pm with your screen name just in case.
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#108 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Okay, juts gotten a new animation from Hannah on Kate. He tried testing himself on how well he does with BE by doing her using her Power Gem. I think the style might not fit with her but overall he did a okay job with the BE on her. Let me know what you guys think. Oh yeah, I'm still waiting to hear from you, grevohn. I apoligize if I got your name wrong
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