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#109 |
Lurker
Join Date: Apr 2007
Posts: 15
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Re: MUGEN Project
It looks in all honesty kinda rigid, excluding the breasts. The tail could lash around for example during the animation to give more fluidity and a smoother feel, no?
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#110 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
I thought so too. But I will make sure to take that in mind.
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#111 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
The breasts seem like they're being mashed together even once they've burst free of their shirt, like they're being held together by an invisible bra.
Go find some of Strider_Hien's old sprite edits, he did a great job of making the breasts move realistically and fluidly. |
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#112 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
I know of Strider_Hien's work since I requeste dhim before. I will probably used that as reference though. Anyway, still looking for that sprite artist who contacted me before. I feel so ashamed for not adding him when he contacted me on yahoo. For now, I will show the sprites he showed me. I missed opening some links he provided because I was busy playing Halo 3. I really deserve to be buried in a pile of badly dubbed Sailor Moon video tapes. Anyway, let me know what you guys think of his work. If you read this, I'm still waiting to hear from you again and hope you don't mind showing these to the forum.
http://s21.photobucket.com/albums/b2...rent=mario.gif http://s21.photobucket.com/albums/b2...rent=luigi.gif http://s21.photobucket.com/albums/b2...rent=peach.gif http://s21.photobucket.com/albums/b2...blackmamba.gif http://s21.photobucket.com/albums/b2...t=kwdbgift.gif http://s21.photobucket.com/albums/b2...unninarun2.gif http://s21.photobucket.com/albums/b2...rrent=jump.gif http://s21.photobucket.com/albums/b2...teanimated.gif |
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#113 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Dave did some more work on Grape's move. He added a bit more detail this time. He remembered he forgot to make Grape and the opponent a bit higher though. Overall, he is doing a great job so far. Again, the framerate is slow so Dave can review it when used on Internet Explorer and it will be faster once used on MUGEN.
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#114 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Dave added some more details on the animation. He said he would make it smoother f I wanted it to though we might have to negotiate on the price again since he needs to add more frames to it. Also, I forgot to ask him to make her breasts squish when hitting on the ground. They look rock hard if they don't squish. Let me know what you guys think. And guy who contacted me by yahoo, still waiting to hear from you.
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#115 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
Definitely needs squishing, and I think the number of frames is fine for now. Think about it- you could put those frames towards making another similarly adequate animation for another character.
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#116 | |
cafe' barista mista
Join Date: Apr 2007
Location: TN
Posts: 322
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Re: MUGEN Project
Quote:
__________________
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#117 | |
Guest
Posts: n/a
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Re: MUGEN Project
Quote:
That's true, Mario and Luigi look like GG characters, Potemkin at least is recognizable. Though Luigi moreso looks like a Jojo character (in jojo's bizarre adventures) |
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#118 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Again, this was done by the sprite artist that contacted me by yahoo. I really wished I added him. He would have been perfect for the project.
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#119 |
Puffy Time!
Join Date: Sep 2007
Posts: 86
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Re: MUGEN Project
oh wow! this looks very awsome :3. he sure is doing an awsome job!
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#120 | |
Guest
Posts: n/a
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Re: MUGEN Project
Quote:
*goes back to lurking* Last edited by BoiledShrimp; 04-27-2008 at 02:44 PM. |
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