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#1 |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Updated On March 5, 2012
Cow Girl Farmer Version V0.11 is Released! A full change log and the game is on my blog linked below. http://ticktockgames.blogspot.com/ OLD Stuff from before 2012: Warning Lots of text to follow. TL;DR Below I've been recently messing around with many of the free text based sims/rpg games out there such as Nimin, CoC, Slave Maker 3, Otherworld, and Pornarium. These games are great fantasy games with all sorts of expansion type fetishes in them. One of my favorite themes is the concept of the Cow Girl. A character that you can personally raise and grow so that she gains the bust needed to put out large volumes of milk. I know that a there are a few games that touch on this, but I think something can be made just on this alone. I've been thinking on making a new flash game entirely around the idea of raising cow girls, but I wanted to first brainstorm all sorts of ideas. I feel my last project had failed because I didn't to do this vital step and get too many others interested/invested besides myself. I know there are more lactation enthusiast out there besides me. There are only a few guidelines I want to layout first so that we understand scope. As impressive as games others have or are developing, I'm currently only one person doing the work, but I do still have lofty goals that I wish to achieve with this! As for the restrictions: The primary locations will be a farm/ranch and a town nearby (No expansive world) No combat system (You are a farmer not a warlord/adventurer) Initial low focus on art Current must have ideas: Make game easily mod-able with event builders and xml editing. Ability to raise at least a few cow girls at a time Breast growth due to lactation, potions and/or food Other forms of body expansion, especially dealing with manageable weight and diets Relationship building with cow girls Just to clarify, I'm looking out for all ideas that can become features of the game. Let those be game mechanics, stylistic choices, character ideas, events, actions to perform, etc. Please lend some of your ideas to this cause and I'm sure we can get a good design out of this. I know this would take time to develop, but if this gets off the ground my blog will get back up and going. Thanks and I hope to have fun coming up with ideas with you guys. TL;DR I want to brainstorm for making a flash cowgirl raising game. Boobs. Give me your ideas.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames Last edited by TickTock; 03-05-2012 at 07:52 AM. Reason: Added Release V0.11 |
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#2 |
Lurker
Join Date: Apr 2008
Posts: 17
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Re: Brainstorming for Cow Girl Flash Game
Obviously to make it a sucessful flash game you need mini games to increase stats, earn money quickly, or in this game's case: something that lets you watch your cow girl move around.
Simple games are hurdle jumping (press space to jump as hurdles approach), lifting (quickly tap space to make her lift) or uh... eating contest? That's all I got. But you need mini games to keep it interesting and allow players to switch up the game a little on their own. |
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#3 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
Oh my gosh, this is like my dream come true. ^___^
I think there should be a few axes along which a cowgirl could grow, like More human <---> More Anthro Ability to do manual labor vs. their ability to make milk, and so on. I mean, the farm should be staffed entirely by cowgirls, so you'd have to allocate worker cowgirls, administrative cowgirls, and milk-producing cowgirls. As you got more cowgirls, you'd have to start juggling having them work out to make them stronger so they could repair and expand the facilities, but stronger cowgirls give less milk, and then there'd be the milking machines that would stimulate breast and udder growth, which would give more milk but lower their ability to handle clerical and administrative jobs, and so on like that. Plus, there's the issue of how to get more cowgirls. You could hire them for a large one-time fee, or you could impregnate one of the cowgirls yourself, which would keep them from doing any job but milking for a while as they grew pregnant (But you'd get a boost in milk production for a while) but would eventually result in a "free" new cowgirl. Of course, you as the owner would need to take car of how much and how often you "interacted" with your cowgirls- giving them physical attention might raise their morale and have them work faster, but do it too much and you might find yourself turning into a cowgirl herm yourself, and too much of it might make it so you're more dependant on them than they are on you, leading to you having less and less time each day to actually run your farm as you need to be serviced by your employees more and more often just to satisfy your libido and think clearly. In town there would be a general store where you could buy basic goods, milking machines, tools for the worker cows, organizational amenities for the administrative cows, and perhaps an illicit drug or two to boost certain cowgirl "attributes" or perhaps even some for you the player if you like your cowgirl-ness... A livestock store, where you could hire certain cowgirls if you find yourself, each with different strength, milk, and libido stats... And perhaps evena pub, where you could meet various other animal-people and try your luck at a one-night stand that would enchance some of your own personal attributes to make yourself a better owner, or a better milker, or a better laborer, whichever you desire... These are just all ideas off the top of my head, but a game that sounds like a cross between SimFarm and Nimin is about the best thing I've heard all week and can't wait to see what comes of it! ![]() ![]() ![]() ![]() |
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#4 | |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
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#5 | |
Cup cake + Boobs = :)
Join Date: Feb 2006
Posts: 147
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Re: Brainstorming for Cow Girl Flash Game
Quote:
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http://sexyjin.deviantart.com/ |
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#6 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
>Cow Girls
![]() >Flash Game 8D >No combat system D: Consider me on board for this anyways. I've been wrestling with my Flashpunk platform engine long enough, I should probably take a break from it. But I've been more or less brainstorming these kinds of games too. I've been more or less trying to come up with some sort of harem game with a few delicious mind control elements. Judging from you've got written here, some elements I've got can probably jump in here. First off: Divisions of duties-I meant to have several components of a well-maintained harem, instead of the usual "Every woman's duties: Cook, Clean, Coitus" that many games seem to go with .
When it comes to judging a cowgirl, there should be more judge than her milk production/quality. Aethetics is definitely a must (for advertising agencies) and Joy (for possibly getting more cowgirls). Oh, and there should definitely be different flavors of milk. I will not help in a cowgirl flash game if I can not raise one of them to lactate with a hint of caramel.
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![]() I love 'em. Last edited by Muhznit; 08-10-2011 at 10:53 PM. |
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#7 |
Cow Girl Enthusiast
Join Date: Nov 2006
Posts: 62
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Re: Brainstorming for Cow Girl Flash Game
Holy Idea-Farming Soylent,
Those are some great ideas you have there and I'm glad you are excited for something like this. I'm particularly liking the specific roles that they cow girls can take idea. I was just content with just milk everywhere but that sounds a lot more interesting. I was thinking about steering away from having large amounts of cow girls at a time as I want each individual cow girl to have more attention and sentimental value. I was thinking about somewhere around 6 to 8 max. I'm all for the anthro cows ideas, but I want to strike a balance so that becoming more cow-ish as more of an aesthetic than a benefit but that's something up for debate. Sapphire, thanks for your input but I should have stressed that this is more or less a text based, button event driven game like the ones I've mentioned at the top. It never occurred to me to make an actual mini game using regular game mechanics, but it's not something that needs to be completely off the table. We'll see where that may or may not fit in the greater scheme of things. Thanks for the input guys. EDIT: Just saw your post Muhznit. I too imagined building my own harem of cow girls with this sort of game and I love some of those roles too. Milk flavor thing is also pure win. I can easily imagine items or foods causing that. I'm most curious about your flash experience and what you tried to make of it. I've always made my stuff from scratch to various degrees of success and I'd be curious to learn how you attempted to make your own games. I'll also make sure to look up that flashpunk sdk you mentioned. That one's news to me.
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Creator of Cow Girl Farmer and Feeder Fantasy Text Game Download links at my blog. TickTockGames Last edited by TickTock; 08-10-2011 at 10:57 PM. Reason: More posts to respond to |
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#8 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Brainstorming for Cow Girl Flash Game
Flashpunk is pretty easy to learn if you have prior coding experience. In my little adventure into indie game development, I started off with Game Maker 6 back on my old computer. Didn't use Drag 'n drop, just straight up GML. I made a cute little thing that got popular on the "BannedStory" forums for a while before support and motivation diminished. For a while after that, I sorta took a break from game dev and started learning official languages like java and C and shit. Eventually I found Flixel, which partially reignited my interest in game programming due to its simplicity, power, and the fact that it was all done in flash. Flashpunk was even more amazingly simple and powerful (IMO). It's been pretty awesome for my programming needs, and I don't plan to switch to anything else anytime soon. I don't really think my platformer is well-made enough for show just yet, but as a general idea of what kind of stuff I can do...
I already managed to program pixel-perfect collision detection at speeds in excess of 38,400 px/sec, an attack system that's practically an action-RPG equivalent of Pokemon in the variety of things they can do to a character combined with Smash Bros' hitbox system ('twas a royal bitch to program, but I got it). It also has what I like to call a "Pseudo-dynamic finite state machine" that uses a Double Array of both Strings and Functions to determine what action to take instead of the traditional switch{case "actionName": actionState();}. Yes, I could've opted for a simple override in whatever subclasses of my character superclass, but it saves on a lot of typing, and would help a lot more when it comes to loading custom characters from XML. Currently, I'm trying to get slopes to work right and wondering how to go about making a character capable of walking along walls and ceilings.
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#9 |
Mad scientist
Join Date: Jun 2006
Posts: 365
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Re: Brainstorming for Cow Girl Flash Game
just a thought what if you're given a choice for cow to have multiboob to rise milk output and sex stat or udder to rise milk output more than multiboob but the sex stat goes up a bit or not at all or both in a special case
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#10 |
Been there, done that.
Join Date: Mar 2006
Posts: 438
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Re: Brainstorming for Cow Girl Flash Game
If we could have an option for kemonomimi instead of straight anthro that'd be nice.
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Painkiller by Judas priest is now playing in your head. |
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#11 |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: Brainstorming for Cow Girl Flash Game
I dunno, I think you could have a range of anthro cowgirls- just ears and tail seems kind of half-assing it.
I mean, maybe if you go for hoofed feet it gives them better footing for doing the building/maintenance tasks, or if you went for four boobs and an udder it would increase their milk capacity as opposed to a more human two-breasts, etc. I'm just saying, there are lots of different kinds of cowgirls, and a good game should have advantages and disadvantages to each. Balance it out so there's no single "best" cowgirl for every position. |
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#12 |
Frequent Poster
Join Date: Nov 2005
Posts: 281
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Re: Brainstorming for Cow Girl Flash Game
Although I am not a programmer by any stretch of the imagination. Something I really like to see in fetish flash games, at least the text ones I play. I like there to be longer term effects of expansions/Transformations, rather than one shot, then that's it.
It's also kind of fun like Soylent Orange said, is to have a bit of a balancing act between positive and negative aspects. Rather than all the fetish stuff just being done for the sake of it, rather have more of a purpose. I notice in a lot of fetish games, theres no real REASON to use most of the fetish 'items' in say...Corruption of Champions, except to aim for the fetishes you want. It'd be cool to see them more integrated. I am also very much cool with no combat. It tends to just be grindy. |
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