![]() |
![]() |
#37 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
|
Re: Forgotten God (In-Dev BE-RPG)
Quote:
__________________
![]() I love 'em. |
|
![]() |
![]() |
![]() |
#38 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
Quote:
I've got big ideas and big ambitions. I've got the skills and the willpower, but I need the help from those who excel in thier own fields. Like the layman illustrator or the layman writer. You might not know it, but you're exceptional. I've been sending notes to people, to get a feel of how the 3d modelling would work and how the story would go, and how the animations would go down. Just so happens that I've got like 20 note messages in my inbox with people that I know who know some other people that can make this game a reality. Just to get a feel of how much this is gonna take. Writers, 3d Artists, 2D Illustrators... We can do this. Oh boy. I'm excited. Still keeping it low-profile for now though. One project at a time, but it doesn't hurt to collect contacts. Last edited by CuddleBeam; 09-01-2013 at 02:19 AM. |
|
![]() |
![]() |
![]() |
#39 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
![]() Just some idea-image I made. If the updraft I get from CGF goes well, I'll use that inercia to shoot myself higher and make Forgotten Gods the awesome game I envision. Last edited by CuddleBeam; 09-05-2013 at 01:00 PM. |
![]() |
![]() |
![]() |
#40 |
Guardian of the OverKitty
Join Date: Nov 2005
Location: The worst scumhole in the galaxy, Teddy Bear Junction.
Posts: 3,270
|
Re: Forgotten God (In-Dev BE-RPG)
Whats the second screenshot from?
__________________
![]() |
![]() |
![]() |
![]() |
#41 |
Yes you are!
Join Date: Mar 2006
Location: Over there
Posts: 38
|
Re: Forgotten God (In-Dev BE-RPG)
|
![]() |
![]() |
![]() |
#42 |
Lurker
Join Date: Jun 2008
Posts: 14
|
Re: Forgotten God (In-Dev BE-RPG)
User defined characters are cool... but in the end they always turn out as rather "flat" your always railroaded into making decisions because of the way the game is set up and when your character says something there is always that "I wouldnt say that" hell in games like borderlands the generalization of vault hunter, and the other characters telling me how I should "feel" about stuff kinda breaks the fourth wall... thing is character creation is great but its a two edged sword on the one hand you feel unique in game, your watching your own characters bust grow... but in the end they are a flat character that your desperately throwing personality at in the hopes it sticks. "Building" the protagonist as an existing character resolves the flat problem, but you run the risk of creating a "bad protagonist" that nobody or few people like... so yeah... risks in both still cant wait to see how this and your other game develop and what you decide... as for battle systems you could always KOTOR it (the old rpg... not mmo) or even include the legendary pause button for the real time battles so as to resolve the obvious issues of it not being turn bases
![]() |
![]() |
![]() |
![]() |
#43 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
Quote:
|
|
![]() |
![]() |
![]() |
#44 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
Another idea.
Think of a moment like this: (6:15 onwards) With some meaningful dialogue happening as Cedylle beats the crap out of some God character that is under the mind-control of Pettanko Goddess: ![]() |
|
![]() |
![]() |
![]() |
#45 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
Just some techno-mumbling:
I've found some old drafts I did for a makshift DIY motion capture rig that works with a bunch of clothing security tags and three big magnetic coils (just gotta buy a bunch of copper wiring and steal some clothing :P Just kidding. I know where to get clothing tags.). I'll see if I can get some little and good amplifers and the right capacitors to get a good, low-noise signal for a computer or some voltimeter I can hook up to a computer to then hook it to software. I'll scan the drafts as soon as I get to a scanner, and I'll probably AutoCad it to make it look proper and feedbackable from other people on the net. I haven't thought/drafted anything of the output circuitery yet, but that's just silly math I'll do eventually. K, it sounds insane, but I'll try to make a rough prototype with probably just one tag and one coil. If that works, three coils and a bunch of tags should work. Edit: Maybe I could do something with a Kinect or a Wii? I've seen people do insane jazz with those things. I'll give it all a look later on when I'm busy with this project. I was thinking of having some characters be in 3d and others in 2d, these are just random ideas that popped into my head. Last edited by CuddleBeam; 09-11-2013 at 03:57 AM. |
![]() |
![]() |
![]() |
#46 |
Process Fan
Join Date: May 2006
Posts: 32
|
Re: Forgotten God (In-Dev BE-RPG)
The Kinect ushered in an era of relatively cheap markerless free wire capture. There are some free solutions but I've experimented with most of them and been disappointed with the results. The best results are supposedly gotten using IpiSoft's Ipi Mocap studio. It can be used with a single Kinect or two of them, but bizarrely the best results apparently use multiple Playstation eye cameras. It's not cheap ($600~ for the middle tier of the product), but much cheaper than conventional mocap or building your own rig + software to record from it. Additionally there's a month long free trial if you just want to see what it can do. Also a substantial educational users discount.
|
![]() |
![]() |
![]() |
#47 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
Quote:
Daaaaaaaang that is really nice stuff. I can probably get the kinects/playstation eye cameras from gathering around people IRL. The problem would be the software cost, however, with the 30% discount it should be (somewhat) affordable. Thanks a LOT for this info! Its very, very helpful. If mocap is so easy, and the game will have quite a lot of action shots, this just might be the technique to go with. |
|
![]() |
![]() |
![]() |
#48 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Forgotten God (In-Dev BE-RPG)
I've got four PS Eye cameras for 10 euros each. I bought two and a designer friend of mine got two too.
I was at the gamestore today and it went like this (happened in spanish though): Shopdude: Lemme guess, another GTA 5? Me: Nope. Four PS Eye cameras, please. Shopdude: *precious face of surprise and WTF-ness* Me: Four please. Shopdude: I'll toss in another free one too, dude. Whoa. Me: No, I just need four. Please discount the price of the freebie from the total. :P Shopdude: Sure. Here ya go. Yesterday I talked to the designer about Ibisoft, he liked it and we teamed up (He will be making his own game and I'll help him out a bit with the advanced math and other thingies). We'll pay for the software 50-50 too. So, yeah. I've got motion capture and I'll be using 3d models for graphics instead of 2d anime, because its cheaper, quicker to do and looks very natural when mocapped. Plus the designer guy knows some combat reinactors who are cool guys and that know swordsmanship, martial arts, parkour- insane shit I can capture for the game's graphics. So, yeah. I've got this planned for 2014, so it won't interfere with Cow Girl Farmer. Ipisoft promo video -Edit: I'll also managed to get a Unity (its a game engine: http://unity3d.com/) 50-50 split. Hell yeah. -Edit: Made a drafty thingy for Pettanko. Still thinking of a better design in my idle moments. ![]() Last edited by CuddleBeam; 09-19-2013 at 02:25 AM. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|