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Unread 07-28-2012   #193
nocomment
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by TickTock View Post
There should be a hover text in a particular context that gives hints to what they do for the girls.
The hover text for the salmon is very vague. There is no hint at all for what it does and it gives me no indication for why I should choose it over the cake.

Speaking of the hover text, could there be a hint the suggests whether or not the milky melon or the bottle of milk is stronger for breast growth?
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Unread 08-12-2012   #194
Henjin
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Re: Brainstorming for Cow Girl Flash Game

This looks like a promising game. It seems you're going to be a lot more thorough that most. I wouldn't mind helping out. Cant help you with the coding but I can help you brainstorm as well as provide some art. Even though it's still in the early phases just seeing something would be nice.
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Unread 08-12-2012   #195
Gagecoalbrace
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Re: Brainstorming for Cow Girl Flash Game

lol brainstorming is what everyone can do I have already added a idea from a comment on the blog. although I dont know how it fits into the new build. if thing it all starts from the same point Bowser(Gowser, Towser, Vowser) captures Peach(the princess, or whatever they call her for the comic) something happens (usually finds a mushroom) and peach attempts escape(either through sex or growing out of the prison)
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Last edited by Gagecoalbrace; 08-12-2012 at 10:31 PM.
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Unread 12-17-2012   #196
mik4384
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Re: Brainstorming for Cow Girl Flash Game

Cow Girl Farmer have been shelved
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Unread 12-17-2012   #197
crh1985
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Re: Brainstorming for Cow Girl Flash Game

will you come back at any point to work this game again
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Unread 12-18-2012   #198
TickTock
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Re: Brainstorming for Cow Girl Flash Game

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Originally Posted by crh1985 View Post
will you come back at any point to work this game again
I really want to, but I can only see it far out into the future. I'll only re-approach it with an actual team instead of just my lonesome. The project I proposed is something I'm capable of doing on my own and can act as a foundation for a reboot, but no promises.
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Last edited by TickTock; 12-18-2012 at 07:21 AM. Reason: grammer.
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Unread 12-18-2012   #199
katheb
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Re: Brainstorming for Cow Girl Flash Game

Kath"I think I am crying."be
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Unread 12-27-2012   #200
CuddleBeam
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Re: Brainstorming for Cow Girl Flash Game

Hory shets. Its destiny.

This morning I posted an idea thst was something similar to this game in another fetish forum.

This evening, I register on this forum and I find out someone has already thought of this and has been working on it.

Anyhoo. I'm planning on doing a cowgirl sim when I finished my current BE graphic novel (yeah, I'm crazy ambitious), and the ideas that exist in your game are golden. May I use some of them in my own creation? I can't/won't offer money because it would be a free game, but I can assure you credits (and glory and infinite gratitude)

Or, if you would like to unshelve the project (in some nonrecent future, cuz I got my own game to finish first. Its called Choun Yuur own adventure - working title, and its developed by Cup-Studios, AKA me and another hardworking pal and the contribution of sporadic volunteers) I could join and help with the coding/art/etc! And if I'm lucky, I might even convince some of my own studio members to join in as well!

What do you say?

Ignore typos lol. Typing from phone.

Last edited by CuddleBeam; 12-27-2012 at 09:12 PM.
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Unread 12-28-2012   #201
TickTock
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by CuddleBeam View Post
Hory shets. Its destiny.

This morning I posted an idea thst was something similar to this game in another fetish forum.

This evening, I register on this forum and I find out someone has already thought of this and has been working on it.

Anyhoo. I'm planning on doing a cowgirl sim when I finished my current BE graphic novel (yeah, I'm crazy ambitious), and the ideas that exist in your game are golden. May I use some of them in my own creation? I can't/won't offer money because it would be a free game, but I can assure you credits (and glory and infinite gratitude)

Or, if you would like to unshelve the project (in some nonrecent future, cuz I got my own game to finish first. Its called Choun Yuur own adventure - working title, and its developed by Cup-Studios, AKA me and another hardworking pal and the contribution of sporadic volunteers) I could join and help with the coding/art/etc! And if I'm lucky, I might even convince some of my own studio members to join in as well!

What do you say?

Ignore typos lol. Typing from phone.
I'm curious at what you are proposing but I'd like to talk about it a bit first. Drop me an email or a PM and we can see from there. You can reach me at tick.tock.games@gmail.com
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Unread 07-07-2013   #202
Kanttori
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Re: Brainstorming for Cow Girl Flash Game

Great game! Thank you for it.
I have been planning of making a cow girl training sim myself. My coding skills are pretty nonexistent though, so I'll probably never get anything done... by myself.

I didn't read much of this thread, just the first and the last page so maybe this has been discussed, in which case I'm sorry, but if you think you are going to add some graphics eventually, I would be interested in helping out.

Just throwing out some ideas that popped in my head.
First design of what the game could look like, that came into mind was something like this (please note that this was something I just quickly threw together in 30mins or so):



I was thinking that a completely different window for setting the task for the girls was kind of unnecessary. It could just be a drag-and-drop thing in the upper left corner:



Also the window is a bit crowded. So sliding some of the buttons away from the screen might be a good idea:

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Unread 07-07-2013   #203
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Re: Brainstorming for Cow Girl Flash Game

If you are making a cow girl game, I strongly suggest giving players the option to make that girl grow a pink udder on her genital area!
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Unread 07-07-2013   #204
mman123
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Re: Brainstorming for Cow Girl Flash Game

I thought this was put on "delay" for all of time, until ticktock could get more experience with the code or get some much needed help.
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