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#49 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
>> Macromancy 5.0.0 is up! <<
CHANGES IN 5.0: - Added "spindle" .esm - Macromancy. - Added two new spells to GrowthSpells: Swell and Shrink. These spells are fired at an NPC once (a la Courage) and then begin increasing/decreasing the size of the NPC automatically. - Added MacromancyMerchant, the elf sorceress Nazira, at the Mage College. - This mod now REQUIRES Skyrim Script Extender. It's possible that it will still work without it, but it will be unable to utilize improvements to the first-person camera otherwise. - Internal nomenclature for spells changed to be more uniform and organized. If this causes anomalous behavior after an upgrade, I recommend making a save for your character cleaned of all Macromancy spells, and then reinstalling the mod and repurchasing the spells. - Anise's Cabin / Temple of Dibella locations deprecated. All spells must now be purchased from Nazira; if there is significant demand, I will also add a chest. - Titan's Wrath / Glory now immediately sets the size of the player to 5x normal size. Restrictions on first-person lifted. - Shrink renamed to Decrease. - Refinements to the base size-changing script to intelligently detect the cut-off for growing and shrinking and shut down. Shrinking threshold set at 0.2; any smaller and it becomes very hard to see or target an NPC. THE FUTURE This update is easily as major as the 2.2 update. As promised, the simplified version of Titan's Wrath has been added. I also added in the new growing/shrinking spells, which can be fired once and then allowed to work their magic on the NPC. However, something far more important has been worked in: I am now able to get spells to change the first-person perspective for scales over 1x using SKSE. Right away this improves Titan's Wrath dramatically - the restrictions on perspective have been removed, and you can now switch freely from 1st to 3rd person. This also means I can begin making and adding self-growth spells, which will also translate to potions, down the line.
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#50 | |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Re: The Elder Scrolls V: Skyrim
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#51 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
And the work is ongoing! Next up is further cleaning of the Titan spells that will make it "run cleaner" as well as work with NPCs, a bug-fixing widget, more self-cast spells, and an ability which will allow the PC to trade dragon souls for size.
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#52 |
Leecher
Join Date: Mar 2010
Posts: 9
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Re: The Elder Scrolls V: Skyrim
I don't know if anyone knows about this camera mod but...
This is a way to allow the camera to be pulled back farther in 3rd person. [Camera] fVanityModeMaxDist=10000.0000 the number is arbitrary change it to what you want. It goes in the file under my games > skyrim > config setting file skyrim.ini As well you can make the scale of any character 10 in the creation kit. Then in the game you can set scale up to 10. Making the character 20 times their normal size... Example my follower is setscale .12 normally. Because if she was setscale 1 in game she would be setscale 10 size on a normal character that has not been edited in the creation kit. When I set scale 10 on her she is this big. As well it seems with the addition of dragonborn the distance at which you can see the character has been increased because normally you would not be able to see an NPC from this far away. Screenshots 1. from player POV 2. from Follow POV 3. top of Highest peak in Skyrim. (Where you see **spoiler** Paarthurnax) 4. pov from High Hrothgar |
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#53 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Indeed, I included a guide to getting farther zoom-out with Macromancy as well. As for the scale limits, I've actually accidentally overcome that as well - Macromancy uses an SKSE function, NetImmerse.SetNodeScale, in its scripts which directly resizes the model instead of the NPC, and which isn't subject to any arbitrary limitations. It has some glitches gameplay-wise but overall works like a charm.
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#54 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
still crash after the logo =(
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#55 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
It sounds like one of your mods is trying to load a dependency (i.e. another mod) that isn't there. For example, if you've activated SeranaDrainsSize.esp without having the Dawnguard DLC installed, you'll crash. It could be that, or it could be another mod.
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#56 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
i don have the dawnguard dlc i guess...
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#57 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Then disable SeranaDrainsSize; all it changes is it gives the Dawnguard companion Serana the ability to drain size with her attacks. Nothing is lost from the vanilla game by having it turned off.
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#58 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
ok thank you. got it..
Last edited by netlink2; 03-30-2013 at 11:06 AM. |
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#59 |
Process Fan
Join Date: Sep 2005
Posts: 32
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Re: The Elder Scrolls V: Skyrim
For some reason all of the other spells are working fine, but I'm only getting the initial tick of size change from the first two channeled spells. Wishing these worked instead since they give more of a feeling of fine control instead of using Swell the whole time.
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#60 | |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
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