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Unread 10-28-2009   #11
GGR
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Join Date: Nov 2006
Posts: 33
Re: Gamedev: Need input :)

Quote:
Originally Posted by Tinn View Post
Interesting.

By the way, were you planning to make this game partially turn-based, or will events often proceed without player input?
That is a good question. I'm still trying to figure out which would be best. Problem is, if I do go turn based, it won't have multiplayer or online versions. But if the game is active, then I need to really work hard on making the interface work because of there not being any pause. The later would be problematic considering the sheer amount of things you would be able to do. Point is, that part of it is still up in the air. I could always make two versions, the core itself is pretty seperate from the presentation.
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