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[Platformer] Trial of the Imps - The Process Forum
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Old 09-06-2011   #7
SoylentOrange
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Join Date: May 2005
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Re: [Platformer] Trial of the Imps

You're throwing too many gameplay elements into the same space and it's down to dumb luck if the section's solvable.

I mean, your programming switches te controls immediately, not taking into account if you player is in the middle of a jump. If you're halfway through a jump and left suddenly becomes right with no warning, that's not challenging or tricky, it's just cheap and dumb. You should eithe rprogram it so the momentum carries for the remainder of the current input press or else put some kind of warning, like the arrows flashing briefly, to let the player know to be careful. But to change the player's controls with no warning and no way to recover, causing them to just suddenly lose through absolutely no fault of their own, is just poor game design.

There are a few other levels like that, where the mechanics and the goals just don't match up at all, and it crushed the enjoyment of an otherwise interesting game.

(Oh, and just as a bit of personal preference, I'd like it better if the screen didn't fade between every frame of a TF...)
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