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Unread 01-14-2014   #25
Muhznit
The Magical Mammary Man
 
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Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
Re: Pai-Quest RPG game

Quote:
Originally Posted by Mune Oppai Man View Post
@Muhz. thanks for that link! I ended up purchasing IGMaker and RPGMaker this week. (wasnt that expensive i guess) And found Igmaker incredibly easy to navigate and use. Also it can be transferred to flash apparently, which is awesome. So the next part is compiling sprite art and bg art. as well as boning up on ruby (which aside from very basic java and html is the only thing I am competent enough in.)

As for my skewling, The school i attended (is rather big and high ranking, but id rather not give anything personal about myself away) broke down the "interactive entertainment design" major quite a bit. we were allowed to focus and build our course loads where we wanted. Im an artist and failed math pretty consistently, so i opted to avoid programming, focusing instead on game directing and concept art.
Yeeeah.... the programming aversion is what has me concerned about the tools being used here. Even though it might be able to export to flash, that doesn't nescessarily mean I'll be able to poke around with and modify the source code, unless I wind up buying the software as well. 60 bucks for developing a f2p? I'll pass.

Still, if you know even basic java, you're practically a hop, skip, and jump away from being able to code in flash, and the flashpunk library makes things incredibly easy while allowing you a huge amount of control, I'm telling you. In fact, I whipped this attachment up in about an hour or so last night in FlashDevelop.

You should be able to extract it, nagvigate to bin, then click and drag SpaceGame.swf into a browser that supports flash. Left/Right to move, and either Z or X was jump, while the other was a sort of dash button. I forget. The source code is in the .as files in src. If you download FlashDevelop, you can open the .as3proj file and mess with it from there.

EDIT: Took down the download for REASONS. Would've reuploaded, but apparently my changes have exceeded the limit on the filesize for attachments. So I uploaded it to dropbox. For those of you who DID look at it before I took it down, this version now has slopes and improved control and few fragments of my older projects.

https://www.dropbox.com/s/b4vp2tsu72...Platformer.zip
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Last edited by Muhznit; 01-18-2014 at 11:56 PM.
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