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#10 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Why an island.. ok long explanation.
During the last contest I got a bit tired of the 1-50 potion route, and started thinking about setting up a grid, similar to a game of battleship. Setup that way, I could cluster good abilities together. Problem was, if one player hit a cluster, the rest of the players would swoop down like hawks and it didnt seem very sporting. So then I figured I ought to set it up so that players could only move a bit at a time, the taller ones being rewarded by being able to move farther. A square grid isnt really setup to attack with weapons and other fun stuff, so I switched to hexes. I tried coming up with some sort of story for this thing, and why these players would try to compete to reach 50'. I was reminded of one of my favorite movies, Battle Royale. It's about a bunch of japanese kids getting put on an island and having to battle it out til only 1 remained. So that's what this is all patterned after! The clustering isnt in the map (well except for one area), but everywhere else it's pretty random.
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