![]() |
|
![]() |
#1 |
Process Disciple
Join Date: May 2005
Posts: 4,920
|
Re: MUGEN Project
It's a little stiff- her left leg especially.
|
![]() |
![]() |
![]() |
#2 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
|
Re: MUGEN Project
Okay, found out that Jason and his team are busy with another project and won't be availalble until June. I just hope they will still work with me by then. However, I got another update from Dave. He did an animation test for her Rising Breast Growth Slam move. After checking it, it need some corrections until it comes out just as I wanted. But he did a great job so far showing how well he does in animation. Let me know what you guys think.
|
![]() |
![]() |
![]() |
#3 |
Process Disciple
Join Date: May 2005
Posts: 4,920
|
Re: MUGEN Project
Seems pretty slow for a fighting game move. better probably if she used the first expansion to swing them up for the duster and then had them finish growing when she was airborne...
|
![]() |
![]() |
![]() |
#4 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
|
Re: MUGEN Project
I was planning to make her growth in in one instant non-stop growth. The artist hada bit too much liberty while working on it. However, I did answer his questions that would able to fix the move. He replied em back showed me a multi-panell image to show how the move goes step-by-step. He now got the idea to do the move right. I would expect an improved version of it soon.
|
![]() |
![]() |
![]() |
#5 |
I'm not a freaky fish guy
Join Date: Mar 2007
Location: Somewhere beyond the sea
Posts: 100
|
Re: MUGEN Project
This is really really awesome. When will I be able to use these characters in M.U.G.E.N.?
|
![]() |
![]() |
![]() |
#6 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
|
Re: MUGEN Project
Not soon I'm afraid. First of, I am preparing myself for this year's Project A-Kon so I can't spend much at this time. The new sprite artists are offering $100 for each action as in one complete animated sprite. If I were to make a character available to use for MUGEN at a much earlier time, it has to be as an incomplete version of them. I would have to get the neccesary sprites for the character to be playable like all the movements (walking, running, jumping, etc.), all the basic attacks, and maybe one or two special/super moves. I will have each artist work on a different character. So far, I have Dave doing Grape. Spekaing of him, I got the sprite of her final colors done by him. Let me know what you guys think of it. Finally, he is getting close in coming up the right way of animating Grape's Rising Breasts Growth Slam move.
|
![]() |
![]() |
![]() |
#7 |
Process Disciple
Join Date: May 2005
Posts: 4,920
|
Re: MUGEN Project
$100 for a completed animation? Who are these people, I might want to commission a few of those...
As for Grape, she looks great! Think that weapon of hers might be a bit abusive reach-wise, but overall I think she looks pretty darn smooth... ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|