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#1 | |
Hell Hath No Fury!
Join Date: Sep 2005
Location: Death Valley
Posts: 335
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Re: Relitivly new mod for Oblivion
Quote:
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#2 |
Gentelman, quite Large
Join Date: Apr 2006
Location: Where the wind is at my back
Posts: 434
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Re: Relitivly new mod for Oblivion
dude its 18 bucks at wallmart for the game of the year edition. you could maybe get it at game stop for like 12 bucks.
honestly its worth it. I love mod games and TES4 is a king among them.
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Im almost positive the artist of that X in a cube is the internet. DAM YOU SKYNET!!!!!! DAM YOU AND ALL YOUR INFERNAL STOPLIGHTS!! |
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#3 | |||
Tiny Lesbian Cat approves
Join Date: Jun 2006
Location: Still moving forward.
Posts: 15,969
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Re: Relitivly new mod for Oblivion
Quote:
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Quote:
...broken hopes that bind your wounds... ..........................there is a purpose to this darkness __________________________________________________ Can you believe in this? |
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#4 |
Gentelman, quite Large
Join Date: Apr 2006
Location: Where the wind is at my back
Posts: 434
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Re: Relitivly new mod for Oblivion
ok well check out what it does to the emperor. The guy is suppose to be an old man.
http://www.tesnexus.com/downloads/im...1235499523.jpg
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Im almost positive the artist of that X in a cube is the internet. DAM YOU SKYNET!!!!!! DAM YOU AND ALL YOUR INFERNAL STOPLIGHTS!! |
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#5 |
Gentelman, quite Large
Join Date: Apr 2006
Location: Where the wind is at my back
Posts: 434
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Re: Relitivly new mod for Oblivion
mods for oblivion are easy.
1. find your program files. The are usually in my computer in the local disc C 2 find Bethesda softworks. 3. inside Bethesda Is the oblivion folder. 4. inside the obviation folder is the data folder. that is where all mods go. You just have to let them over write any thing they ask.( At first please get well know and rated mods so you don't download a virus.) I highly recommend getting the obviation mod manager and launching the game from that program. and using an extra folder to hold your new mods untill you get them in.
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Im almost positive the artist of that X in a cube is the internet. DAM YOU SKYNET!!!!!! DAM YOU AND ALL YOUR INFERNAL STOPLIGHTS!! |
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#6 | |
Hell Hath No Fury!
Join Date: Sep 2005
Location: Death Valley
Posts: 335
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Re: Relitivly new mod for Oblivion
Quote:
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![]() Last edited by SoulChaser; 08-30-2009 at 12:25 PM. |
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#7 | |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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Re: Relitivly new mod for Oblivion
Quote:
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#8 |
Frequent Poster
Join Date: May 2007
Posts: 309
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Re: Relitivly new mod for Oblivion
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#9 |
Frequent Poster
Join Date: Jan 2006
Posts: 131
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Re: Relitivly new mod for Oblivion
If someone got the size-change mod for oblivion - please reupload it to rapidshare or something. Last upload from gc is 2008, seems like all links are dead. Thanks in advance
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#10 |
Process Fan
Join Date: Mar 2007
Posts: 41
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Re: Relitivly new mod for Oblivion
Can some one help me . how to install a mod . I can't use it
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#11 | |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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Re: Relitivly new mod for Oblivion
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You can actually accomplish the same effects from the in-game console without a mod, but if having a spell rather than typing a command is what does it for you, then that mod makes it possible. |
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#12 |
Frequent Poster
Join Date: May 2007
Posts: 309
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Re: Relitivly new mod for Oblivion
Ok well after doing some digging i found this its a scrip to do in game growth and size spells i found over in the old posts in GC that has self growth and shrink spell , a target grow and shrink spell and a absorbe target size that dose nto return the npc back to normal size .
step1 drop .esp file into your oblivion/data folder step2 start the launcher , select data files click on the size spell file and make sure its checked . also check to see how many of these plugs your are running like i have 9 which will be a need to know number later. step3 when selecting/ highlighting the spell size file look into the window and look for the spell names and numbers ie 0#000??? ??? = the 3 numbers that show in the box for example lets say 434 so it should show like 0#000434 step4 run the game step5 when in game use your ~ button key to use console step6 when in console type player.addspell 0#000??? - now when entering these numbers, the # in the line of numbers means the number of plugs you are running which i talked about a few steps back example would be i am running 8 plugs which can be counted in the data file selection in the game launcher and the spell number it gave me was 343 for the last 3 digits. you will need to type ( player.addspell 08000343 ) then boom you got you first spell step 7 repeat all steps for new spell numbers but still use the first numbers such as 08000??? for the rest of the spells. i also got the oblivion editor and am trying to find a way how we can change the spells around to get them bigger or smaller so anyone who would like plz fell free to ie pms posts etc . PS also on a side note any spell that effects you, changes in 1st person and 3rd person view. ie if you grow in 1st view your view will rise but when you go to 3rd person you will be normal size same goes for the other way around tho its a good thing if you grow in 3rd person because then you can change to 1st person and open doors easier lol |
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