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Unread 10-28-2009   #1
Sephie
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Re: Gamedev: Need input :)

add prawns.
But on a more serious note I can't get it to download on this computer, will try on my desktop later.
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Unread 10-28-2009   #2
Tinn
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Re: Gamedev: Need input :)

Interesting.

By the way, were you planning to make this game partially turn-based, or will events often proceed without player input?
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Unread 10-28-2009   #3
GGR
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Re: Gamedev: Need input :)

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Originally Posted by Tinn View Post
Interesting.

By the way, were you planning to make this game partially turn-based, or will events often proceed without player input?
That is a good question. I'm still trying to figure out which would be best. Problem is, if I do go turn based, it won't have multiplayer or online versions. But if the game is active, then I need to really work hard on making the interface work because of there not being any pause. The later would be problematic considering the sheer amount of things you would be able to do. Point is, that part of it is still up in the air. I could always make two versions, the core itself is pretty seperate from the presentation.
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Unread 10-29-2009   #4
Tinn
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Re: Gamedev: Need input :)

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Originally Posted by GGR View Post
That is a good question. I'm still trying to figure out which would be best. Problem is, if I do go turn based, it won't have multiplayer or online versions. But if the game is active, then I need to really work hard on making the interface work because of there not being any pause. The later would be problematic considering the sheer amount of things you would be able to do. Point is, that part of it is still up in the air. I could always make two versions, the core itself is pretty seperate from the presentation.
Well, one thing I've seen a few times in multiplayer rpg-like games is setting a time limit for each turn. Even if it's just five seconds or so, giving players that extra moment to take in the situation and make a decision is helps prevent imbalance between players with different typing or clicking speeds. Of course, the amount of time to give is a problem, depending on the situation and number of options available.
One variant I've seen was there being a limited time during which all players selected what action to take, followed by a resolution phase where those actions were taken according to initiative order.

That said, I hope you'll forgive me for suggesting that any game based on fetishes and/or sexual activity should have substantial single player content. Though it's selfish of me to say it, not everyone has someone they can play fetish porn with.
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Unread 10-30-2009   #5
GGR
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Re: Gamedev: Need input :)

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Originally Posted by Tinn View Post
Well, one thing I've seen a few times in multiplayer rpg-like games is setting a time limit for each turn. Even if it's just five seconds or so, giving players that extra moment to take in the situation and make a decision is helps prevent imbalance between players with different typing or clicking speeds. Of course, the amount of time to give is a problem, depending on the situation and number of options available.
One variant I've seen was there being a limited time during which all players selected what action to take, followed by a resolution phase where those actions were taken according to initiative order.

That said, I hope you'll forgive me for suggesting that any game based on fetishes and/or sexual activity should have substantial single player content. Though it's selfish of me to say it, not everyone has someone they can play fetish porn with.
It's for that exact reason why I'm considering keeping it single player. Just because multiplayer can be done, doesn't mean it should be done, so I'm going to leave multiplayer as something to add after the game is done and people really want it in.

Quote:
Originally Posted by stratusmark
ok first for test.bat to work you need test.jar, which works for me on its own. for those who it doesn't work, try updating your java program manually.

second is this just supposed to be the same as the original file?
Yes, it is the same, I just added the jar file for simplicity's sake.


One quick question to those of you who actually do sprite art, would it be possible to make a base body sprite with a seperate sprite set for the different breast sizes? I'masking because I might have to reconsider how I'm going about this. The test spriteset I'm using at this moment for movement, and collision testing has 56 sprites (6 walking sprites, 1 still sprite, for 8 different directions)
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