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#1 |
Process Fan
Join Date: Nov 2006
Posts: 33
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Re: Gamedev: Need input :)
That is a good question. I'm still trying to figure out which would be best. Problem is, if I do go turn based, it won't have multiplayer or online versions. But if the game is active, then I need to really work hard on making the interface work because of there not being any pause. The later would be problematic considering the sheer amount of things you would be able to do. Point is, that part of it is still up in the air. I could always make two versions, the core itself is pretty seperate from the presentation.
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#2 | |
Process Fan
Join Date: Dec 2006
Location: Some city somewhere
Posts: 74
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Re: Gamedev: Need input :)
Quote:
One variant I've seen was there being a limited time during which all players selected what action to take, followed by a resolution phase where those actions were taken according to initiative order. That said, I hope you'll forgive me for suggesting that any game based on fetishes and/or sexual activity should have substantial single player content. Though it's selfish of me to say it, not everyone has someone they can play fetish porn with. |
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#3 | ||
Process Fan
Join Date: Nov 2006
Posts: 33
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Re: Gamedev: Need input :)
Quote:
Quote:
One quick question to those of you who actually do sprite art, would it be possible to make a base body sprite with a seperate sprite set for the different breast sizes? I'masking because I might have to reconsider how I'm going about this. The test spriteset I'm using at this moment for movement, and collision testing has 56 sprites (6 walking sprites, 1 still sprite, for 8 different directions) |
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