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Originally Posted by Tinn
Well, one thing I've seen a few times in multiplayer rpg-like games is setting a time limit for each turn. Even if it's just five seconds or so, giving players that extra moment to take in the situation and make a decision is helps prevent imbalance between players with different typing or clicking speeds. Of course, the amount of time to give is a problem, depending on the situation and number of options available.
One variant I've seen was there being a limited time during which all players selected what action to take, followed by a resolution phase where those actions were taken according to initiative order.
That said, I hope you'll forgive me for suggesting that any game based on fetishes and/or sexual activity should have substantial single player content. Though it's selfish of me to say it, not everyone has someone they can play fetish porn with.
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It's for that exact reason why I'm considering keeping it single player. Just because multiplayer can be done, doesn't mean it should be done, so I'm going to leave multiplayer as something to add after the game is done and people really want it in.
Quote:
Originally Posted by stratusmark
ok first for test.bat to work you need test.jar, which works for me on its own. for those who it doesn't work, try updating your java program manually.
second is this just supposed to be the same as the original file?
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Yes, it is the same, I just added the jar file for simplicity's sake.
One quick question to those of you who actually do sprite art, would it be possible to make a base body sprite with a seperate sprite set for the different breast sizes? I'masking because I might have to reconsider how I'm going about this. The test spriteset I'm using at this moment for movement, and collision testing has 56 sprites (6 walking sprites, 1 still sprite, for 8 different directions)