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#1 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
And the work is ongoing! Next up is further cleaning of the Titan spells that will make it "run cleaner" as well as work with NPCs, a bug-fixing widget, more self-cast spells, and an ability which will allow the PC to trade dragon souls for size.
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#2 |
Leecher
Join Date: Mar 2010
Posts: 9
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Re: The Elder Scrolls V: Skyrim
I don't know if anyone knows about this camera mod but...
This is a way to allow the camera to be pulled back farther in 3rd person. [Camera] fVanityModeMaxDist=10000.0000 the number is arbitrary change it to what you want. It goes in the file under my games > skyrim > config setting file skyrim.ini As well you can make the scale of any character 10 in the creation kit. Then in the game you can set scale up to 10. Making the character 20 times their normal size... Example my follower is setscale .12 normally. Because if she was setscale 1 in game she would be setscale 10 size on a normal character that has not been edited in the creation kit. When I set scale 10 on her she is this big. As well it seems with the addition of dragonborn the distance at which you can see the character has been increased because normally you would not be able to see an NPC from this far away. Screenshots 1. from player POV 2. from Follow POV 3. top of Highest peak in Skyrim. (Where you see **spoiler** Paarthurnax) 4. pov from High Hrothgar |
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#3 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Indeed, I included a guide to getting farther zoom-out with Macromancy as well. As for the scale limits, I've actually accidentally overcome that as well - Macromancy uses an SKSE function, NetImmerse.SetNodeScale, in its scripts which directly resizes the model instead of the NPC, and which isn't subject to any arbitrary limitations. It has some glitches gameplay-wise but overall works like a charm.
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#4 | |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
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