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Old 07-05-2013   #1
vincent_richter
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Re: New Smash Bros!

Okay, fair enough; I just feel forced randoms serve to level the playing field.
There is, however, another way to balance the results: add a Special bonus to the in-game score.
It can be positive or negative, depending on variety and complexity of attacks.
That way, some backstab-spamming jackass can actually place behind someone who took the time to learn their character.
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Old 07-05-2013   #2
Prof_Sai
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Re: New Smash Bros!

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Originally Posted by vincent_richter View Post
It can be positive or negative, depending on variety and complexity of attacks.
That way, some backstab-spamming jackass can actually place behind someone who took the time to learn their character.
(Assuming I know what backstab-spamming is.) If someone does the same attack over and over, and the opponent still can't stop them despite the predictability, doesn't that point to the opponent's lack of skill? Why reward that?
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Old 07-05-2013   #3
vincent_richter
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Re: New Smash Bros!

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Originally Posted by Prof_Sai View Post
(Assuming I know what backstab-spamming is.) If someone does the same attack over and over, and the opponent still can't stop them despite the predictability, doesn't that point to the opponent's lack of skill? Why reward that?
Well, alex has a valid point about staling, but I did say the "bonus" could be negative for appropriately cheap players, thus negating the advantage of alternating between two overpowered attacks. Play the field or pay the price, I say.
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