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#109 |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Hmm, something about that machine earlier bugs me. Why would it be only reachable a 50 ft? Hmm...this could use some investigating and a good journal report.
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#110 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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dont confuse a weak plot device with a sinister plan
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#111 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Melk moves to hex 60 (I got PMd.. please post moves and item usage in the game thread)
There she finds ancient runes, norse in appearance. High upon an altar lay a large hammer with the inscription "Whosoever holds this hammer, if he be worthy, shall possess the power of ... Thor." Melk grasps the hammer and is filled with power and energy, growing to 23'2"! Time for Day 8 to begin. Lorekeep still in the lead at 33'8" Dartnet 28'1" Vixen 26'11 Indigo 26'9" Melkorios 23'2"
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#112 |
Frequent Poster
Join Date: Apr 2007
Posts: 238
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Okay then, I'll move to 47, but before then, I'll use my hammer on Lorekeep!!!Man, going from 2nd to last in one day. That's harsh
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#113 |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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Vixen moves to hex 65
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#114 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Ouch! Melk throws Thor Hammer at Lorekeep, Smiting her for 50% of her height! Lorekeep drops to 17'10". Lore can only move 2 hexes at a time now.
At Hex 47 Melkorios trips over an old power core, it looks like its trash from the nearby Exit Hex. As she picks it up it sputters with radioactivity one last time, increasing Melks height to 28'10. At Hex 65 Vixen is attacked by giant insects! She's taken to their tree and cocooned! After some time passes Vixen rips open the cocoon, having grown tremendously while dormant, she is now 40'5". She can move 5 hexes at a time now.
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#115 |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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Aaaaaaand the bullseye quickly shifts targets. What a time to hit a 50% hex, though!
Last edited by SinisterTwin; 06-04-2007 at 04:47 PM. |
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#116 |
Improbability Engine
Join Date: May 2006
Posts: 142
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Things are getting interesting what with the flinging weapons about.
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#117 |
Process Master
Join Date: Jan 2006
Posts: 855
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32 for me.
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#118 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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Glad I moved last. 32.
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#119 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Lore, Dartnet beat you to 32 by a few min.
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#120 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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34
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