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Unread 01-07-2014   #13
Muhznit
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Re: Pai-Quest RPG game

Leeet's slow the brainstorm train down a bit. Generally, any game needs at most one game designer (read: "idea guy"). Good game mechanics are hard enough to design when you're trying to shoehorn a fetish element into it; you don't need a bunch of people arguing over what's best; that doesn't get shit done.

Since we've somewhat unanimously agreed on a genre (Megamanish), what we need now is a unified spriting style/art direction, and a few generic background/level sprites that can be easily reused and edited. Opengameart.org is nice, but really you'll want something where the style stays nice and consistent to be aesthetically pleasing, while also remaining easily emulated.

P.S. I gave phaser.io a try. Aside from an incredibly-difficult-to-reproduce bug where anything using OpenGL causes Firefox to crash, it's quite nice. Hell, it even has Quadtrees for collision detection. Bloody QUADTREES! Still need to figure out how to make a bounding box actually show up for a sprite, but otherwise it's pretty nice.
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Unread 01-08-2014   #14
Mune Oppai Man
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Re: Pai-Quest RPG game

Thanks Muhz! I will be trying that.

Also this weekend i bought and started messing with Gamemaker studio and RPG maker/IG maker.

I am currently writing a game doc which will be up when it is done, as well as a base enemy Paigoo(goo that look like boobs). Chichi's run anim, and her idle. Will have updates and a few commission/requests done soon.
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Unread 01-08-2014   #15
Muhznit
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Re: Pai-Quest RPG game

Ah, so you are going the "premade engine" route after all. Somewhat disappointing IMO, but considering how this project has quite a ways to go anyways, it might be best to go with something that can spit out quick prototypes.

Unfortunately I can't really help much code-wise if you're using those tools (unless I can procure a manually discounted version). Though that might be another story if you livestream development or something.
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Unread 01-08-2014   #16
Marmalade-Beat
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Re: Pai-Quest RPG game

Ergh, I would experiment with multiple programs really.

You could "get" multimedia fusion 2 really for instant prototype builds.
It even demostrates how to use its mechanics through teaching you how to do a breakout clone.

There's no real limitations from what I've seen too. Noitu Love 2 is a pretty good example of the engine. (Honestly, its the only game its known for that I'd recommend really)
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Unread 01-08-2014   #17
Muhznit
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Re: Pai-Quest RPG game

Quote:
Originally Posted by Marmalade-Beat View Post
Ergh, I would experiment with multiple programs really.

You could "get" multimedia fusion 2 really for instant prototype builds.
It even demostrates how to use its mechanics through teaching you how to do a breakout clone.

There's no real limitations from what I've seen too. Noitu Love 2 is a pretty good example of the engine. (Honestly, its the only game its known for that I'd recommend really)
Yeaaaah, but if we're actually considering a team effort for this thing, we'd want to opt for something free, especially if none of you guys actually made a game before.

High-five for actually being one of few other people that played that game, though. Man, I can only imagine what it'd be like if we had Konjak's help on this.
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Unread 01-08-2014   #18
Marmalade-Beat
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Re: Pai-Quest RPG game

Well the thing is I'm at least a year and a half before making my own assets to begin with so I wasn't thinking about me.

I'm actually thinking it being free and open-source for the initial version to begin with.
However, I think we're not at a point where constant community communication has no real consequence.

Always just have a fine compromise between too many cooks and becoming George Lucas.

Though two of my favorite Japanese indies (Suge9 and twilightfrontier) have been extremely close-knit so its not like I mind if its private. However, that's why we have to hear from Mune first.
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Last edited by Marmalade-Beat; 01-08-2014 at 11:40 PM.
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Unread 01-09-2014   #19
Mune Oppai Man
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Re: Pai-Quest RPG game

Hey everyone. WIP run cycle. only 5 of 8 frames rough. but i wanted to test out PS animating. I also need to clean up the individual frames. As for the other stuff.

I think, unless we find a coder willing to do the heavy lifting on that end we are going to have to use ready-made engines. the jp indie scene is largely using RPG/IG-maker and a few other engines if not flash/html. SO with that said, until we have a viable alternative. we should go with something "drag and drop".

As for community built Vs. community developed. the idea is that the community will have real input in "pushing the game in (X) direction" as well as creating assets/designs.

The Core of the direction however, will be handled by me. My degree is in game development and im a concept artist by trade, I am pretty comfortable with that role.

This will be a free download because

A. we are building it together
B. As the creator/director I cant exactly put this in my actual portfolio due to the erotic/fetish nature.

It is really just an opportunity to learn all the development stuff I dont personally know in a way that gives to this community, while being fun for everyone.


Hope that clears things up.

So obviously with the sprite, you can tell that this will be on the Megaman/Athena style of gameplay.
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Last edited by Mune Oppai Man; 01-09-2014 at 02:28 AM.
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Unread 01-10-2014   #20
Muhznit
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Re: Pai-Quest RPG game

Your degree's in game dev, eh? Nice. That'll make coding slightly easier. At least, I'd hope it would. Don't know what kinda game dev degree you'd have if you somehow get through the entire thing without knowing how to start up a small program in Java or C or whatever mainstream language.

I've got a degree in Computer Science, so we *might* have the coding portion out of the way. And really, you will ALWAYS want to use a framework/engine if you're making a game. You only make a game engine if you intend to make a game engine. I'm pretty certain you don't want to be up to your armpits in segfaults from rendering graphs, transforms, memory management, etc.

Regarding the sprite, you'll want to turn off Anti-aliasing in ANY part of Photoshop you find it in. Preferences, Pencil tool, Pen, whatever. In a .gif that supports transparency, Anti-Aliasing causes a thin edge of white-ish pixels around the edge of Chichi that you'll notice if you have the animation placed over a dark background. It also looks as if it was scaled down from a larger version; the edges seem a bit less crisp than what they started as.

Might I recommend checking out some of the links here:
http://www.reddit.com/r/gamedev/comm..._posts_for_2d/

I'm especially fond of ASEsprite for animation. You can both preview the animation and save it as a sprite sheet.
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Unread 01-12-2014   #21
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Re: Pai-Quest RPG game

doodled a floating boobwizard enemy
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Unread 01-14-2014   #22
Mune Oppai Man
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Re: Pai-Quest RPG game

Thanks CB! I will tweak it (you will still get full credit. and think about how to sprite it
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Unread 01-14-2014   #23
Marmalade-Beat
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Re: Pai-Quest RPG game

Ahhh, its that loose? I'll get to doing something as well.
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Unread 01-14-2014   #24
Mune Oppai Man
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Re: Pai-Quest RPG game

@Muhz. thanks for that link! I ended up purchasing IGMaker and RPGMaker this week. (wasnt that expensive i guess) And found Igmaker incredibly easy to navigate and use. Also it can be transferred to flash apparently, which is awesome. So the next part is compiling sprite art and bg art. as well as boning up on ruby (which aside from very basic java and html is the only thing I am competent enough in.)

As for my skewling, The school i attended (is rather big and high ranking, but id rather not give anything personal about myself away) broke down the "interactive entertainment design" major quite a bit. we were allowed to focus and build our course loads where we wanted. Im an artist and failed math pretty consistently, so i opted to avoid programming, focusing instead on game directing and concept art.
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