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#25 | |
OMG OMG OMG I'M IN SPACE!
Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
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Re: ES4: Obilivion GTS Help
Quote:
If you wish to GTS your own character use this command first: Player.createfullactorcopy Will create a PERFECT clone of your character, items included (so if you kill them...you can have duplicates of all your items XD)
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#26 |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Re: ES4: Obilivion GTS Help
So basically works on only NPCs then right?
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#27 |
OMG OMG OMG I'M IN SPACE!
Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
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Re: ES4: Obilivion GTS Help
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#28 |
Lurker
Join Date: Apr 2007
Posts: 11
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Re: ES4: Obilivion GTS Help
*unlurk*
Guys I'm getting Fallout 3 in the mail, and I know its the same engine as Oblivion. And I'm interested in modding it. Can some one point me in the right direction? Much thanks in advance. *relurk* |
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#29 | |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Re: ES4: Obilivion GTS Help
Ah. Guess I really need to learn how to do it Ricebowl's way then if I want to do the GTS thing with the PC.
Quote:
http://www.fallout3nexus.com/ Oh, and the "unlurk" and "relurk" part was unnecessary. |
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#30 |
Mew2
Join Date: Jan 2006
Location: USA
Posts: 172
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Re: ES4: Obilivion GTS Help
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