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#1 |
Process Fan
Join Date: Sep 2005
Posts: 32
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Re: The Elder Scrolls V: Skyrim
For some reason all of the other spells are working fine, but I'm only getting the initial tick of size change from the first two channeled spells. Wishing these worked instead since they give more of a feeling of fine control instead of using Swell the whole time.
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#2 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
What about followers? is there a limit as well?
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#3 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
0.2x scale is the hard limit for shrinking across all NPCs, including followers. Growth is effectively infinite for all NPCs, including followers, at the moment - this may change to 3000x in the next update, as that seems to be the point where NPCs are getting so large that you cannot keep the entirety of their body in view no matter where you are. The player is still limited to up to 10x in size (which remains a considerable improvement over vanilla, which hard-locked the first-person camera at 1.0x by default).
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#4 |
Process Fan
Join Date: May 2006
Posts: 34
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Re: The Elder Scrolls V: Skyrim
Just wanted to add I've been experimenting with this mod A LOT.
Love how everything works and so far, found a few ways to have fun other ways with the spells. First thing I do is ~ to open the console command Then type : help wax (or type wane for shrinking, but follow steps below) Whatever the Wax says the spell listing is for SPEL, you can addspell ###### to a follower, and if they have mana for it, they will cast it in combat. (which is a treat!) Also for MGEF, which is the actual magic effect of Wax, you can do: playerenchantobject ###### ###### where the first number set is for an armor or jewelry item, and then the MGEF of Wax, making a piece of gear that causes the growth effect as long as it's worn. You can also do: playercreatepotion ###### with the MGEF of Wax, and it will make a potion for you that makes you grow. (If your Alchemy is high, expect to grow for a long time...) Sadly though, my followers who cast it do not grow beyond the setscale 10 limit, even with SKSE enabled and all that jazz. Can anyone get them beyond that size? Anyway, I love this mod, and I greatly appreciate your time in making it. I'm not even sure if I could ask anything more from this mod, other than maybe a mana cost adjustment. (My character has virtually no mana, and it's nice to restore my followers size without TGM all the time.) I look forward to the future! |
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#5 | ||
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Wow, Brad! Glad you're enjoying the mod!
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That's really confusing... are you launching the game through SKSE, and not the launcher? I'm pretty sure if you launch it through the vanilla launcher, even with SKSE installed it still doesn't run, and you need to use the .exe that comes packed with SKSE. That's the only reason I can think of...
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#6 | |
Process Fan
Join Date: May 2006
Posts: 34
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Re: The Elder Scrolls V: Skyrim
Quote:
![]() I would def say you could take the red weapon enchant texture of something like, absorb health, and have it so the enchant would shrink a target by a small amount, and use the green texture enchant from like absorb stamina and make the target grow. Only problem is most characters are very OP, and would kill something before the effects would take much notice, unless you made it so it would shrink them a lot, and grow you a little. That way if you hit a target with a bow, or even sword, it would shrink them, let's say 25% or grow you 5%. (Rough numbers!) But yes, I run SKSE as the main EXE, I have to for other mods as well. I've also been playing around in the CK, and made a new race and follower, so I might can look into how to do things for the enchants. I would say though, for your potions, you could put them on your vendor, have stock of like, 25, and refresh every day or so. And what would be kinda nice would be to have a ticking growth like Wax or Swell, but slow it down just a little bit. My caster follower uses Wax twice and she's too massive for dungeons. ![]() I haven't discovered how to add the Wax spell natively to the follower, but certain perks on the follower (and player) such as Stability in the Alteration tree makes the spells last quite a while! |
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#7 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
![]() this is the biggest i can get them |
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#8 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Hm - try hitting them with Grand Restore Size and then try again.
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#9 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
did it repeatly , still that's the max
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#10 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Where are you firing the spell? A thing to keep in mind is that while the model increases in size, the hit box does not, so you have to keep firing the spell where they'd be if they were still 1.0x scale, and as they get bigger this basically means firing it in between their two feet.
Are you hitting them with a spell like Swell and they're growing to that point and stopping (but still glowing)? That would indicate a script issue, probably from an update that wasn't installed correctly. If you're using NMM, uninstall then reinstall the mod, answering "Yes" every time the mod asks you to overwrite. If you're not using NMM, extract the mod into Data and also answer "Yes" every time Windows asks to overwrite. NMM uses no vanilla resources so it only ever overrides itself.
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#11 | |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
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#12 |
Lurker
Join Date: Mar 2013
Posts: 13
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Re: The Elder Scrolls V: Skyrim
will try to reinstall the mod and see... if not mistaken i copy and paste your mod into my folder.. maybe i should reinstall the whole game as well
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