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#145 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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I'm on the wrong spot on your map. I'm going to 27.
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#146 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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You find a gigantic, dusty, abandoned science lab. You make your way inside through one of the loading doors.
You fumble for a light switch and find one! The lights flicker on, but so does a strange machine across the room.. which is pointed at you! ZAP! You find yourself even taller, 39'7" now.
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deviantart.com/resiz3d Last edited by resiz3d; 06-06-2007 at 07:21 PM. |
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#147 |
Frequent Poster
Join Date: Apr 2007
Posts: 238
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I can move 3 spaces now, right? If so, I'll move to 33, if not, I'm going to 36. Also, if I can ask for a picture, can I possibly ask kindly for my growths of either the giant flowers or the Drink Me potion in the first backpack. Whichever you prefer, Kricket (If you want to do any.)
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#148 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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At your height you could move 4 hexes, so 33 it is.
At hex 33 you come across a wandering flock of faeries, they notice you and dance around you, sprinkling faerie dust all over. Except it seems on this island their dust doesnt make you fly, it makes you tall! You grow and grow to the height of 50'8"! You can now move 6 hexes at a time, and head to the exit if you like. On to Day 11! Melkorios is the new targ.. I mean leader at 50'8" Dartnet 44'4" Indigo 41'3" Lorekeep 39'7" Vixen 37'11"
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#149 |
Frequent Poster
Join Date: Apr 2007
Posts: 238
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I rush to the exit... and I mean NOW!!!!!!!!!! Also, officialy add the fairie growth to my list of choose your drawing, if thats okay.
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#150 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Alright, Melk heads to the exit hex and activates the machine, it starts doing *something* but you're not sure what. You have to hold down the switch at the top of the machine to keep it running.
Now the question is, can you keep holding it til the end of the day?
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#151 |
Process Master
Join Date: Jan 2006
Posts: 855
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I never say die and move to hex 23.
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#152 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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All sorts of energy is flying from the machine, stray bolts hit you at Hex 23, causing you to grow to 51'! Not tall enough to kick Melk from her position.
Attaching a pic of Lore. No matter how large she gets she's hangin on to them platforms ![]()
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#153 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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btw - in case anyone was wondering, multiple ppl CAN stand on the same hex. And if one is taller than the other (via 10' increments. 40', 50', 60' they can kick them.
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#154 |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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Vix moves to hex 9.
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#155 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Whoa, Vix hits a big one. At Hex 9 she comes across a wizard with a thing for Giantesses, he casts a spell on Vix making her grow another 50% to 56'11"!
But will it do her any good?
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#156 |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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May be a dollar short and a day late, unfortunately.
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