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Unread 08-23-2013   #229
Metatron
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Re: Brainstorming for Cow Girl Flash Game

Actually as of Visual Studio 05 and install the proper language packs you can code one line C++, one line ruby, one line C#, one line java and if there are no major arguments then you can run them all together.

So yes the taboo of a multi-coded game is possible but it would be a nightmare debugging the thing.

Any who here is the next line up in this thing I call a game.
There are a couple new things
you can
leave the farm
-under the right conditions *hint bookcase with the picture
see the forest
check out the town
-only the cow store is open and they are out of stock (also store is subject to change)

Things to do
Level up (trash mobs)
Still trying to get those plants to frigin grow works with enemies
Characters with dialogue
Town places (stores houses ect.)
possible in game game

I have an artist who is willing to do some work they seem rather excited at the prospect. I will hopefully be able to incorporate some of the images and sprites in the next update.



!!!!!!!!!!!!!!!!!!!!EDIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
To those who downloaded the comic last night I am sorry. I F*^Ked up a few conditional branches which made the dialogue jump to the wrong locations and not give proper values. The version below is now correct and you should have no problem with leaving the farm.
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Last edited by Metatron; 08-24-2013 at 08:30 AM.
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Unread 08-25-2013   #230
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Re: Brainstorming for Cow Girl Flash Game

How do i get this runnning? it says RPGVXAce RTP is required.
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Unread 08-25-2013   #231
Ryu_Knight
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Metatron View Post
Actually as of Visual Studio 05 and install the proper language packs you can code one line C++, one line ruby, one line C#, one line java and if there are no major arguments then you can run them all together.

So yes the taboo of a multi-coded game is possible but it would be a nightmare debugging the thing.

Any who here is the next line up in this thing I call a game.
There are a couple new things
you can
leave the farm
-under the right conditions *hint bookcase with the picture
see the forest
check out the town
-only the cow store is open and they are out of stock (also store is subject to change)

Things to do
Level up (trash mobs)
Still trying to get those plants to frigin grow works with enemies
Characters with dialogue
Town places (stores houses ect.)
possible in game game

I have an artist who is willing to do some work they seem rather excited at the prospect. I will hopefully be able to incorporate some of the images and sprites in the next update.



!!!!!!!!!!!!!!!!!!!!EDIT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
To those who downloaded the comic last night I am sorry. I F*^Ked up a few conditional branches which made the dialogue jump to the wrong locations and not give proper values. The version below is now correct and you should have no problem with leaving the farm.
How does one download and play this game every time try to extracted it my anti-virus program says its not safe or corrupt[?] and thus deletes it, this looks like a fun game and I want to see where it goes from here, by the way I'm using winrar to extract it
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Unread 08-25-2013   #232
Metatron
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Re: Brainstorming for Cow Girl Flash Game

Thought this might happen
Qwerty1
you need the run time package which allows it to go download it here and it will give you the install.

http://www.rpgmakerweb.com/download/run-time-package

Ryu_Knight
Your problem I have encountered. Back when I had XP (not the OS) this same issue arose. I assume you are using avast; it is afraid of its own shadow. Avast keeps putting your game into its virus chest. You need to go to go Behavior Shield>>File System Shield then click on the settings button and a new window will pop up. Adjust your actions to all 3 sections to Ask.
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Unread 08-25-2013   #233
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Re: Brainstorming for Cow Girl Flash Game

We should've made a new topic for this but meh.

Too late now. TickTock's thread has been officially hijacked.

Anyways. Updates from my weekend work:
-Added "intimate" scenes. The backround changes and the gui as well to fit a more "romantic" theme. These are important points that can buff or debuff the cow's love stat, or thier ability to grow more or less because they are more motivated. (i.e. "I'll do my best to grow for master!").

Also because intimate scenes are cute as hell. Lots of obligatory cuddling and kissing involved if you pick the right choices. Did I say choices? Yep. You can choose how you will be affectionate towards the cow - if you choose to be so at all.

-I debugged, but then that needed debugging, so I debugged that and then I had to debug it again because it was buggy. Lots of debugging everywhere.

-Added in-story emails for Ceddy Ylle (Wacky neighbour NPC), Mary Fleuron (Little bratty girl) and the Church of Dawn (AKA the Church of Boobs, none the less).

-"Talking" to cows replaced for "Interrupting" the milking/resting/feeding/whatever scene. Randomly, within those scenes, the cow will give a faint hint that something might be up (For example, if she has very high lust, she won't be able to sleep. The text will say something like "Annabell seems to have a hard time bringing herself to sleep. Something is up.". If you're attentive, you'll catch the cue and be able to talk to her to figure out that cows can't nap when they have high lust. More "hidden" facts will be discovered this way.). You have to then interrupt the scene to talk and interact. This might reveal hidden stats or buff the cow depending on how you answer. The interrupt menu also allows you to change your planning on-the-fly, so you aren't "doomed" to do the plan once you press the "Start Day" button. You can change it.

Also interrupting will be needed to perform "non-standard" actions in a scene, for example, drinking yourself from the cow's teat when its milking time, or praising her when she does something exceptional (if you miss the praising scenes, and she is a very proud cow, you'll lose points. If she is modest, she really won't care. Personalities are important!).
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Last edited by CuddleBeam; 08-25-2013 at 11:37 PM.
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Unread 08-26-2013   #234
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Metatron View Post
Thought this might happen
Qwerty1
you need the run time package which allows it to go download it here and it will give you the install.

http://www.rpgmakerweb.com/download/run-time-package

Ryu_Knight
Your problem I have encountered. Back when I had XP (not the OS) this same issue arose. I assume you are using avast; it is afraid of its own shadow. Avast keeps putting your game into its virus chest. You need to go to go Behavior Shield>>File System Shield then click on the settings button and a new window will pop up. Adjust your actions to all 3 sections to Ask.
never knew I had avast until I tried to download this game and I got a message later stating that it had updated itself, and not to make my self sound like a moron but your method to get around avast doesn't make any sense "behavior shield"? wouldn't it be alot easier to just delete avast and put a better antivirus program on?
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Unread 08-26-2013   #235
Metatron
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Re: Brainstorming for Cow Girl Flash Game

It seems to have turned into a cow girl game general thread.

Ryu_Knight
..............................0_o................. ...........
I am sorry to ask this but...How do you not know what your security is??!! Avast is a free install so who ever did your computer put it on there.
Removing antivirus can be a problem if you do not know what you are doing and most anti-virus programs would probably give you the same problem
Here are the steps I said open avast and follow the click numbers and make sure the boxes are properly set. Sorry about the writing I did this with my mouse.
Attached Images
File Type: png a.png (109.2 KB, 90 views)
File Type: png b.png (56.9 KB, 55 views)
File Type: png c.png (79.0 KB, 45 views)
File Type: png d.png (84.1 KB, 47 views)
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Unread 08-26-2013   #236
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by Metatron View Post
It seems to have turned into a cow girl game general thread.

Ryu_Knight
..............................0_o................. ...........
I am sorry to ask this but...How do you not know what your security is??!! Avast is a free install so who ever did your computer put it on there.
Removing antivirus can be a problem if you do not know what you are doing and most anti-virus programs would probably give you the same problem
Here are the steps I said open avast and follow the click numbers and make sure the boxes are properly set. Sorry about the writing I did this with my mouse.
yea only thought it had norton not avast and also because its a new computer with windows 8 I'm having my own problem of trying to find avast on my computer

or I may just have norton, swore I heard it say avast update, so for norton how would I get around that seeing as a trial version thats gonna expire in a couple months and I got a copy of trend micro that I can install

so Metatron just shoot me a PM as to how to solve this to not clog up this thread
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Unread 08-26-2013   #237
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Re: Brainstorming for Cow Girl Flash Game

Herp, update.

-I just realized that "playing" the day doesn't work when you have 2 or more cows. That's a serious bug I have to fix.

-I have so much literature to write... A lot of the dialogue is just "Not implemented" as a placeholder for now, instead of just nothing :I

-Did some math. The equation I'm using to get the cow's bust (and hip) perimeter based on the mass at that given point now is:

p= Original perimeter (i.e. if she was completely flat)
h= boob "area" height on the body (I just put it as 20cm, however it should be f(bustmass) to be more accurate )
v= volume of the bustfat.

Perimeter increment = (9/h)*((9p/h)^2+2hv/9)^(1/2)

final perimenter = perimeter increment + p

Its giving me good, realistic numbers until now so... I'm happy. The equation comes off from my awesome collage paper: http://thatsmathematics.com/mathgen/...281&format=pdf
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Last edited by CuddleBeam; 08-26-2013 at 11:28 PM.
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Unread 08-27-2013   #238
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Re: Brainstorming for Cow Girl Flash Game

Quote:
Originally Posted by CuddleBeam View Post
Herp, update.

-I just realized that "playing" the day doesn't work when you have 2 or more cows. That's a serious bug I have to fix.

-I have so much literature to write... A lot of the dialogue is just "Not implemented" as a placeholder for now, instead of just nothing :I

-Did some math. The equation I'm using to get the cow's bust (and hip) perimeter based on the mass at that given point now is:

p= Original perimeter (i.e. if she was completely flat)
h= boob "area" height on the body (I just put it as 20cm, however it should be f(bustmass) to be more accurate )
v= volume of the bustfat.

Perimeter increment = (9/h)*((9p/h)^2+2hv/9)^(1/2)

final perimenter = perimeter increment + p

Its giving me good, realistic numbers until now so... I'm happy. The equation comes off from my awesome collage paper: http://thatsmathematics.com/mathgen/...281&format=pdf
Oh wow, this legitimately caught me off-guard with how legit-sounding it was. I actually had to google "Deligne-Steiner vectors". 10/10.

Also, rename your variables, bro. No one likes reading formal math technobabble for extended periods of time.
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Unread 08-27-2013   #239
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Re: Brainstorming for Cow Girl Flash Game

But the equation is so loooong, bro.

:I


I'll repost it, rephrased.

Bust_Perimeter = Flat_Perimeter + (9/Bust_Height)*((9*Flat_Perimeter/Bust_Height)^2+2*Bust_Height*Bust_Volume/9)^(1/2)

Bust_Height(cm) is apox 20 cm (its the vertical measurement from where to where the breast tissue can be).
Flat_Perimeter(cm) is how much would be the measurement be if she was flat
Bust_Volume(cm^3) is how much volume there is in the bust itself. Since its basically all fat, you can convert kgs of boob into cm3 of boob knowing that fat density is 0.9 waters density



PS: I be trollan with the collage paper thing :P I made it with MathGen, a something that procedually generates random math papers.
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Unread 08-28-2013   #240
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Re: Brainstorming for Cow Girl Flash Game

well, i've done some little apport for made this first demos a little bigger, if you like it use it
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