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#277 |
Process Fan
Join Date: Mar 2007
Posts: 41
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Re: BE on Video Games Project
wow I had a lot of fun with this, made from scratch, I used to do spriting back in the day so what the hell. Crawdaunt is one of my absolute favorites and I'm going to bed...
there may be more P: |
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#278 |
Phantom of the Web
Join Date: Sep 2007
Posts: 73
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Re: BE on Video Games Project
Looks good, especially for one made from scratch. I've added her to the Pokedex list, but I'm not to sure about her entry. The official entries only talked about her aggressiveness (except for Sapphire's) so I didn't have much to work with. I just stuck with the aggressive factor.
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#279 |
Rubber Band Man
Join Date: Feb 2006
Posts: 320
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Re: BE on Video Games Project
Do you have a list of which pokedex entries have been done? I'd do a few but I'm not sure which ones are done already.
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#280 |
Phantom of the Web
Join Date: Sep 2007
Posts: 73
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Re: BE on Video Games Project
Yeah, the list is on page 9. There's a notepad file attached to my huge post. It has the pokemon entries that are completed in order and a count for how much of the pokedex is done.
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#281 |
Chop, Chop, Chop, Chop
Join Date: Jul 2007
Posts: 547
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Re: BE on Video Games Project
WOW we've gotten about 30 of them down that just 463 more to make
also not to rain on everyones parade but because of the way gamefreckes made the diamond/peal games; they gave each pokemon thier own lil animation, the good news is that its only uses two sprites, the face image that you see normally and the seconed one that is used for the animation and it just gets repeated so what I think we're gonna need to do is just make a second version of the sprites that would flow into a smooth animation, because if my thery is correct the game only calles on two sprites and it morphs and twiks it to suit the animation if this confuese people I aplogise as since I'm kind of making this up from what I;ve seen in the game and my basic understanding of programing where the game's programe will call in instance any sprite image it needs and moves it how ever it needs to example[pokemon uses 'metal claw' the sprite is coverd in a grey metal filter and then moved left to right by the programed amount] |
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#282 |
Frequent Poster
Join Date: Apr 2007
Posts: 238
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Re: BE on Video Games Project
Well, I managed to give myself a little bit of a break from my heavy work, and have come to bring you two more sprites! This time we have one for Mewtwo, and one for Combee, so let me know what you think!
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#283 |
Chop, Chop, Chop, Chop
Join Date: Jul 2007
Posts: 547
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Re: BE on Video Games Project
very good work, I really like the mewtwo one
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#284 |
Phantom of the Web
Join Date: Sep 2007
Posts: 73
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Re: BE on Video Games Project
They look good. Like how you had 3 girls make up each part of Combee.
Both of them are added to the Pokedex now, so feel free to check them out on page 9. With Mewtwo, I had two ideas for her entry, so I put them both in to see what you think. Be warned though: one entry is (like the actual Pokedex) about an attempt to clone Mew, and the other is about a failed human cloning. If anyone in the forum is on the anti-human cloning side (I am myself, but the entry could fit), please let me know and I'll remove that entry. |
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#285 |
Frequent Poster
Join Date: Apr 2007
Posts: 238
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Re: BE on Video Games Project
Either one is fine by me, I have to say. IF nothing else, at this point, put in what you're comfortable with or prefer.
The Combee one is great, as always. |
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#286 |
Chop, Chop, Chop, Chop
Join Date: Jul 2007
Posts: 547
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Re: BE on Video Games Project
okay I've been too busy to work on anything lately but I was able to get a good start on a Heracross girl sprite which I'll post when I'm done
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#287 |
Frequent Poster
Join Date: Aug 2008
Posts: 349
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Re: BE on Video Games Project
i've been a lot time without post here, my head is running arround about this project, thinking at the way for do this better and faster
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#288 |
Phantom of the Web
Join Date: Sep 2007
Posts: 73
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Re: BE on Video Games Project
Not sure if there is. Spriting takes a while and there are a lot of sprites to work on. Not only that, but there are times when work piles up. Unless we recruit help outside of the forum, this may be the running pace for the project.
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