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#37 |
Zone of Darkness
Join Date: Jul 2008
Posts: 5,454
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Re: The Elder Scrolls V: Skyrim
Well not entire restarts. I think the skeleton changes also take effect if you exit whatever cell you're currently in. I think.
If not, I'm pretty sure saving/reloading that particular save alone will do it.
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Can't really draw well. I can write when I find the time. But mostly I'm here to leech! *thumbs up* |
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#38 |
Lurker
Join Date: Jan 2006
Posts: 26
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Re: The Elder Scrolls V: Skyrim
Can you guys post screens of this stuff? I've got Skyrim, but on Xbox, not really mod-friendly. Would appreciate any visuals on this :P
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#39 | |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Quote:
If anyone can find a way to fix the issue, it's either someone with a lot of knowledge about editing the skeletons (i.e., people like the CBBE people) or people with a lot of knowledge about working around game variables (i.e. the SKSE people).
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![]() Too much of a good thing is perfect Last edited by Harbinger86; 09-24-2012 at 02:41 PM. |
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#40 |
Zone of Darkness
Join Date: Jul 2008
Posts: 5,454
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Re: The Elder Scrolls V: Skyrim
Woops, I'm sorry I was thinking scale modifications rather than skeleton modifications, my bad.
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Can't really draw well. I can write when I find the time. But mostly I'm here to leech! *thumbs up* |
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#41 | |
spicy
Join Date: Mar 2006
Posts: 613
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Re: The Elder Scrolls V: Skyrim
Quote:
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#42 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Both spells are permanent, unless you change their scale again through the console.
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#43 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Project update: I've got a functional version of the self-growth spell working; it's not ready for prime time but it's got the fundamentals all there:
My next goals are this:
Stretch goals:
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#44 | |
GTS Lover
Join Date: Dec 2006
Posts: 550
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Re: The Elder Scrolls V: Skyrim
Quote:
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#45 |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Re: The Elder Scrolls V: Skyrim
I think he stated earlier that at this point first-person growth is practically impossible at this point.
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#46 |
GTS Lover
Join Date: Dec 2006
Posts: 550
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Re: The Elder Scrolls V: Skyrim
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#47 |
Oops...she did it again.
Join Date: Feb 2007
Location: That little place in your head you don't know about.
Posts: 1,355
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Re: The Elder Scrolls V: Skyrim
A random thought: perhaps with the running issue you could make it to where to spell restricts the player to be only able to walk. Kind of like they're over encumbered or something.
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#48 |
Process Fan
Join Date: Jun 2011
Posts: 31
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Re: The Elder Scrolls V: Skyrim
Much good news! I've had two breakthroughs with the Enlarge and Shrink spells. First, I've got them up on SkyrimNexus finally. Second, I brainstormed the script again and came up with a loophole solution for the script, that now allows both spells to be cast on any NPC regardless of race or gender.
>> Get version 4.0 here! <<
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![]() Too much of a good thing is perfect Last edited by Harbinger86; 12-07-2012 at 08:11 PM. |
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