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#49 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
I wanted to bump this to say I'm not dead and that I do intend to finish everything I have on my plate right now. Just that some other things have come up and this is getting pushed to the back burner.
All the drawings are done and some of the flash files have been started but that's about as far as I've gotten. Sorry =( |
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#50 |
Bored of being an asshole
Join Date: Jun 2005
Location: Canada
Posts: 693
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Re: TF Flash Game the Second
MY OWN CLONE!
Now neither of us will be virgins! |
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#51 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
I did Bunny. I'm not 100% proud of it, but I figured anything is better than nothing.
I also noticed Cow was messed up. I fixed it. Still no text? =x BOLD TEXT mentioning how these are pretty much barebones games with just the animations and such done.' edit: Made changes to bunny--get it two posts down. Last edited by monomonkey; 05-22-2009 at 02:02 PM. |
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#52 |
Process Fan
Join Date: Jan 2006
Posts: 42
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Re: TF Flash Game the Second
Tried out the bunny one. It would seem the end message there is the cow one. Because when I think bunnies, I don't think of a renewable supply of fresh milk... :P
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#53 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
Sigh. So much of it decided to just randomly not work right at the end.
I hate Flash. Here, it's fixed. I swear I won't finish the next one at 10AM when I'm tired and want to sleep so I actually have time to test it and such. |
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#54 |
Process Disciple
Join Date: May 2005
Location: Illinois
Posts: 1,505
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Re: TF Flash Game the Second
How about a mouse? Shrinking TFs are always fun.
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#55 | |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
Quote:
Was working on drawing a mouse/rat sprite while coding the Cat stage. Initially I was going to have two of the cards be "shrink/grow" cards that would do pretty much what you expect. However, once again, I ran into a roadblock when it comes to dealing with Flash. I imagine I can cheat and accomplish this now (maybe), though I don't think it will look very good, if it works at all (Flash hates image resizing). But I did do the Cow legs thing right, and the code is very similar, so we'll see. I'll test it in a later coding session. Edit: Ok, so I tested it just now. It did exactly what I thought it would do (after I found out the trick to making it work)--it resized it, but it also lowered the quality significantly. Since I'm dealing with images I've imported into Flash and not images I drew in Flash itself, the resizing is going to turn out to be problematic. I believe the only actual way around this is to ignore a shrinking animation and just have her go to 50% and 25%, since those should be "clean" percentages. But that's no fun =( Edit 2: Tested THAT just now, and Flash doesn't even like that. Sheesh. What a picky program. Any image resizing is messy no matter what you do. In other news! I was hoping someone would bump my thread so I could reveal what I was actually trying to accomplish in the meantime with this game. I've gotten the first steps of coding it down, so it's only a matter of time now (unless Flash decides to be mean to me (which is has been so far)). Instead of doing new stages (sorry, I'm lazy... they'll get done eventually!), I decided to bump the interactivity of the game itself. Though I started out with numerous ideas to improve it, I narrowed it down to the one I knew I would be able to do right away. So, the next update I post, Osaka will have customizable expressions. This will be done by editing the text file that comes with the game (so yeah, I'm sticking with the external text file idea since it's really easy to just push a new game out without text since I have a hard time writing). So, where the line originally was something like: &arms_1=Oh I have arms or something lalala. it will now be &arms_1=1210Oh I have arms or something lalala. The four digits represent four different things that you can change. Digit 1 = Eye Digit 2 = Eyebrow Digit 3 = Mouth Digit 4 = Additionals So I drew up some of the generic expressions that you see in pretty much every tf image (sad, happy, scared) and put them in there. The best part about this is that they're loaded externally at the start of the movie, so this opens yet another new possibility. If you don't like my expressions, you can make your own! I'm going to have 1 = base, 2 = happy, 3 = sad, and 4 = custom. Of course, you can replace all of my "stock" images with your own, so long as you follow the naming conventions and the sizing limitations. In summary, for each part changed in each mental state, you can now customize the dialogue and her expression for the changes. Eventually, I would like to be able to let you customize things like hand movements and such but to be honest this is a pipe dream and I doubt I'll be able to do it. As for this idea, I realize code is not some people's strong points, so I'm going to make a companion flash file along with all the re-released versions of all the stages I've done so far (plus the new super-secret one I've been working on) that will write the code for you, so all you have to do is copy/paste it into the notepad document (or I can make it write the notepad document for you but eh I'd rather not =p) Last edited by monomonkey; 06-02-2009 at 04:58 AM. |
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#56 |
Wanted for: EVERYTHING
Join Date: Aug 2007
Posts: 136
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Re: TF Flash Game the Second
Wow, your going all out! *pat on back*
And the rest of us.... atleast we are not spamming random things. Makes us a stup above the interwebbers |
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#57 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
To be honest I like posts in my thread. I hate doubleposting so I tend not to post if it seems like people just don't care.
Posts here remind me that there are people who legitimately care about the things I make, so there's value in continuing to do them. |
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#58 |
Would-be Bard
Join Date: Mar 2006
Location: Canada
Posts: 492
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Re: TF Flash Game the Second
How 'bout a squirrel change? I mean, they're cure, after all. Not sure I can fill in everything you asked for, unfortunately, but I can try...
1) Squirrel a) (in no particular order) -tail -nose -snout -buckteeth (in reality, having the teeth constantly sticking out from a squirrel's lips means they're growing wrong, and will eventually lead to a rather unpleasant death. But the association of rodents with buckteeth is so common, that it seems a fitting characteristic to include) -ears -hands to paws / arms to squirrel's front limbs -feet to paws / legs to squirrel's back limbs (large thighs full of muscles, but not bulging like human muscles) -eyes (black, with less white area) -fur (colour really depends on species. A common-enough trans-species colour is brown) b) -tail flicking and swishing -sudden, skittish movements -holding food up to mouth with forearms while sitting upright |
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#59 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game the Second
A squirrel would not be hard and was something I've been considering for a while, so I'll add it to the list.
Since I have to update every version of the game so far in addition to pushing out the one new one, it will be a while, but it will happen. Edit: Forgot to mention, when I first did the Cat stage, I did it horribly wrong, so I'm also re-doing it along with all of this. That's what's going to make it take a little longer. You may not have noticed what was wrong with it, but I did, and so it matters a lot to me to get it fixed. Edit: After working non-stop since I made this post, I finally actually got it working. Now it's just a matter of re-animating everything in the cat stage and re-coding every line that references the text file. In case you couldn't tell, this is sarcasm. The coding of the loaded external files was not supposed to take that long to do. The bulk of the time I foresaw this taking were in going over every instance where I reference the text file for the line of dialogue and adding in the check for the four images and moving the reference point for the text four lines over. That code was done in five seconds--it's just a matter of copying and pasting it everywhere. But no, I spent all my time just coding the damn loader. Flash is the pickiest program on the face of the Earth. For example, I'm not allowed to use the tried-and-true _visible code when trying to determine which of the four options should be visible or not. Oh no. I MUST use the _alpha code. Of course, none of the tutorials or help files or code references mention this. I found it in an offtopic comment on the two hundredth thread I looked through for problems relating to importing images in Flash. See, this is why things take me a long time. Flash is just the worst program ever. Sigh. I'm going to bed. I can proudly say I'm about 10% done or so. I don't like to set times to expect things because all it takes is one night where I say "you know, I really have nothing better to do. I'll spend ten hours mindlessly copying and pasting things in Flash over and over again!" and I could do this entire project. I typically put about 2 hours into it a day. More if I'm on a roll, fewer if I hate Flash. Last edited by monomonkey; 06-03-2009 at 06:15 AM. |
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#60 |
Likely Suspect
Join Date: Jul 2006
Posts: 476
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Re: TF Flash Game the Second
theres a simple intuitive thing called _visible? I've always been using _alpha (or set alpha) for transparencies in programs.
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