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[Platformer] Trial of the Imps - Page 7 - The Process Forum
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Unread 09-05-2011   #1
MissCapricorn
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Join Date: Aug 2011
Posts: 148
[Platformer] Trial of the Imps

Hello The Process!
I made a little platforming game and posted it on another forum. Someone suggested I posted it here and that you people may enjoy it as well.
The lack of original sprites is regrettable but avoidable right now.
Enjoy!

[Basic Information]

Trial of the Imps is a Platformer built in Multimedia Fusion 2.
The main character uses a graphic of Kim Possible from a GBA game.
The transformations featured are mostly Animal transformations and Inanimate transformations.
The difficulty is rather low, and should be easy for a gamer to finish without seeing any game over screens, however a non-gamer may need to retry once or twice.
*Game contains some flashing lights!*

[Controls]
Left/Right Arrow Keys to me Left/Right
Down to Duck. This does shrink the hit box, so it makes you harder to hit. However, you cannot move.
Up or Z or Space to jump! This takes a tiny bit of Stamina (yellow bar) but not enough to worry about.
Down + Backwards Left/Right Key to Backflip! Takes a huge chunk of stamina, but while back flipping any thrown or launched soild object will miss you!
Enter will restart the level during a transformation, and take you out of the Game Over screen.

[Basic Instructions]

The general idea is to get from point A to point B without the mischievous imps causing your health bar to reach zero.
The glowing blue arrows will progress you to the next stage of a level, and each level has 5 stages. When your health reaches
zero an animation will play and you will need to push enter to restart the current stage, if you have retries remaining, or get a game over otherwise.
However: Upon completing a level attempting to reenter the portal will instead allow you to select any stage, so do try to finish the first time as it's easy to see all the endings afterwards.
Your health bar and retries carry over between stages, and only recharge on the level select screen.
Your total number of Retries depends on how many levels have been completed. You start with one, and gain another for each completed level.
It's up to you to figure out what is safe and what is not! As a general rule: If Imps are doing it then it is NOT SAFE. However some hazards do not have (visible) Imp involvement.
The Funhouse is the most difficult level, and should not be played first. The others are all around the same, with Jungle probably being the easiet.

[Saving the Game]

Trial of the Imps uses a save game feature, that allows levels to remain completed even after the game has be exited. However on Windows Vista or Windows 7 this WILL NOT WORK if it is not RUN AS ADMINISTRATOR. Please remember to run it as such before you play or you will not have a save file!


[Ideas/Suggestions/Bug Reports]

Feel free to post all of them here. Keep in mind I like to hear what you liked as much as what you did not, so try to post a bit about both! If you post something you love, post something you hate as well please. And Vice Versa. Feedback is welcome and encouraged.
You can send me a PM too.

[Updates]
v1.0
-Completed.
v0.90
-Added a reward for finishing the game! (You will need to defeat the final boss again after updating to unlock it)
-Big fixes
v0.50
-Added The Imperium
-Added an ending
-Rebalanced old stages, and fixed bugs in them.
v0.20
-The Process Release

[Known Issues]
  • -The Imp on Jungle 2 will sometimes get stuck and make the level impossible to fail
    -The milk on Farm 3 will get stuck on the corner of walls. No real game play problem here besides that it looks bad
    -On certain stages Kim can fall of the screen (Fixed in next Version)

[Download]

http://www.mediafire.com/?xc924txcdcvkmtb (actual v0.9 now)

Last edited by MissCapricorn; 02-22-2013 at 08:47 PM.
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