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#97 |
Man and a half
Join Date: Mar 2008
Posts: 22
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Re: TF Flash Game
gave it a try
this pretty fun! keep up the good work!
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who knows what stupidity lies in the hearts of men? |
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#98 |
Leecher
Join Date: Oct 2005
Posts: 5
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Re: TF Flash Game
Great game, thanks a lot! It's fun, but Jungle-1 is impossible if you have color issues...
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#99 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
I suppose I could make it a different color or add a spot or something to the graphic.
Also, I do realize I said on Saturday that I'd have the sideways animations up on Sunday, and I also realize today is Tuesday and it's still not there. I might (read: might) get it done tonight. I've done three or four out of six. |
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#100 |
Process Fan
Join Date: Jan 2006
Posts: 42
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Re: TF Flash Game
No rush...If we have to wait, then we wait...Simple as that... >_>
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#101 |
Wanted for: EVERYTHING
Join Date: Aug 2007
Posts: 136
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Re: TF Flash Game
On a strange line of thought as I played last night. You show the TF at the end... why not a pic. I know, artists are needed, and all I could offer is a Photoshop job, but It struck me enough to post the thought
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#102 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
And it's done.
Personally I like it for some sprites and I hate it for others. I haven't removed the original animations; they're just not in the game file. I don't know if I can do both as an option. This sounds like a good thing and a bad thing. I honestly have no problems with doing that, but at the same time, I don't want it to remove from the original feel of the game. I'd have to think on it. |
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#103 |
Process Fan
Join Date: Jan 2008
Location: US. Trapped here.
Posts: 98
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Re: TF Flash Game
Hey Monomonkey...what about a gallery? Like an art gallery for the different TF's...sort of like after you complete a level, but with full body art, I'm sure an artist here would be interested.
Last edited by Quicktrigger; 10-15-2008 at 12:43 AM. Reason: Forgot to delete some of the quote |
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#104 |
Frequent Poster
Join Date: Mar 2007
Posts: 169
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Re: TF Flash Game
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#105 |
Lurker
Join Date: Sep 2007
Posts: 18
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Re: TF Flash Game
I've been enjoying the game thus far and have tried every version you've put out since I first saw it here. On this latest one I noticed you're actively soliciting sugestions, so here goes:
I'm not sure if this has been sugested already and I simply misinterpreted it, but I think it would be nice if you could have all the unlocked tf's in one location, i.e. the evee section. It's nice to have the tf's right next to the level you just finished but in the final version of the game it would be nice not to have to go through all 10 level selections to see everything. This is probably more coding and graphic intensive, and I'm unsure if it would actually hurt the game, but certain TF's shouldn't halt your progress through the world. Those that don't trap you should be allowed to continue through the level and be affected by other TF's you find along the way. This would make the sky and sea levels easier by allowing for travel in locations imposible for humans. Although since the point of the game is to remain human and I can't think of a human centered TF trigger other than clothing, I'm not sure if this would really work. As for level and TF suggestions: Sky: start on mountaintops, move to clouds, finish with a hang-glider or parachute to return to earth. TF's include mountain goats and eagle chicks for the mountain, birds of prey for the clouds, and robins or other easily recognizable small birds as you get closer to the ground. Sea: start on the beach, move to open water, then go to the deep sea. TF's include starfish, crabs, and seagulls for the shore, fish, dolphins, and coral for the water, and whales, squids, and angler fish for the deep water. Strange new world: start in space, move to another dimension, then go to an artists tablet. TF's include aliens and robots for space, negative color and evil twin for the alternate dimention, and that crazy flower headed thing Daffy turned into in Duck Amuck for the artist tablet. Those seemed like the levels you might need suggestions for so I'll leave it at that.
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If I don't know what I'm talking about, I have no idea what I'm saying. |
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#106 |
Process Disciple
Join Date: May 2005
Location: Illinois
Posts: 1,505
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Re: TF Flash Game
ARGH. There still needs to be more margin for error on the jumping puzzles. Having to jump from exactly the right spot, at exactly the right moment, in exactly the right angle, is not fun. The TFs don't make up for the frustration I feel. I just played through it and literally got a headache.
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#107 | ||
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
Quote:
2) That one has been suggested before, and I think the only way I can do it is to acually make a new game entirely, where you actually use different forms to clear a stage. Cats can jump high, dogs are fast, mice can fit between small spaces, etc. I would only use a handful of forms, of course, and there would be some kind of limiter on how long you can stay in a form or how many times you can change. 3) As for these locations, I only said 'Sky' because I have a lot of bird ideas to do. I do like the beach-> water idea but I dunno. And "Strange New World" was actually meant to be for Pokemon. I've tried an alien and a robot sprite before, but it's just out of my league. Quote:
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#108 |
Likely Suspect
Join Date: Jul 2006
Posts: 476
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Re: TF Flash Game
If I may ask, what is the button in the bottom right for?
Noticed it when tabbing about for secrets. |
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