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#97 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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While traveling the mountainside you come across some giant bird eggs which cooked up really well. They fill you with a new strength as you grow to 19'11. (so close!)
Also, I ended the last day earlier than I should have ![]() From her time with the villagers previously Melkorios had picked up the Shield of the Goddess, allowing her to deflect any attack. There was no one in range to deflect the attack to at that time however. Melk moves to hex 59 where she suddenly loses consciousness. When she wakes up she's surprised to find out she has grown to 21 feet! A strange tag has been clipped to her ear labeled "Test Subject A". Melk can now move 3 hexes. Let's start day 7. Lorekeep is still going strong at 28'1" Melkorios 21' Indigo 20'7" Dartnet 20'1" Vixen 19'11"
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deviantart.com/resiz3d Last edited by resiz3d; 06-03-2007 at 08:44 AM. |
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#98 |
Frequent Poster
Join Date: Jan 2006
Location: The city that rhymes with 'Fun'
Posts: 249
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Vix moves to hex 66
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#99 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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At Hex 66 you are stung by a giant insect! You feel nauseous for a while, but the pain fades and the venom reacts with your body as you grow to 26'11!
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#100 |
Improbability Engine
Join Date: May 2006
Posts: 142
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I'll head over to 80.
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#101 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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57.
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#102 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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At hex 80 Indigo is kidnapped by Aliens from outer space and subjected to cruel injections and tests. But by the time they're done she has grown to 26'9".
Lorekeep discovers a ring of ancient stones at hex 57, very similar to stonehenge. The sky darkens as the sun overhead is blotted out by an eclipse! The ring of stones start to glow, then shoot an enormous amount of energy into Lore. Lore looks on in wonder as she stretches higher and higher to 33'8"! Lore is quite speedy now with such long legs and can now move 4 hexes at a time.
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#103 |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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Without the shrinking penalties, people have been shooting up like lightning right now.
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#104 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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Actually its about the same as the last game now. Last game there were only 10 rounds (and only went to 9 iirc). We're already at Day 7.
I think that's because last game there were a lot of potions which would give "+ 5 feet", a static gain. At smaller heights they're much more powerful. So even tho someone would get shrunk, they'd bounce back quickly if getting those. This game all the height increases are percentage-based, so it took some time in the beginning for the players to build up some height for the %'s to be really effective. If Lore gets really, really lucky she can hit 50' next turn. But the game wont end, she'll also have to reach the exit. And who knows what kinda folks might be waitin for her near there brandishing weapons ![]()
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#105 |
Process Master
Join Date: Jan 2006
Posts: 855
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12 for me.
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#106 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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You swim through strange glowing waters to a small island in the center of the lake. As you emerge onto its beach you are shocked (and excited) to discover you have gotten REAL big now. You've gone from 20'1" to 28'1"
edit: forgot to change your height on the graphic, just ignore that.
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#107 |
Improbability Engine
Join Date: May 2006
Posts: 142
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This brings up a quick question. Is it possible to move through a space being occupied by another player, or do you have to either move around them or kick them out of the way?
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#108 |
I draw 'em tall!
Join Date: Jan 2006
Posts: 1,865
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you can go through them, similar to a knight in chess.
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