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Unread 07-02-2009   #325
Mitchell
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Anything I can do to help sir?
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Unread 07-02-2009   #326
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by Mitchell View Post
Anything I can do to help sir?
I'm getting a new computer, my old one is slightly unstable. Once I install rm2k3 on it I can start fiddling around again

First, I will fix all the bugs. I don't want to do incremental releases... I'm going to wait a while, then release.

Lastly, there are some gameplay changes I can make to make programming faster. For example, making the lamias took forever, but nobody seemed to really like them. I will come up with some more creative gameplay that's not necessarily action.
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Unread 07-12-2009   #327
jaden
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Can I get a ending guide PM as well, please?
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Unread 07-12-2009   #328
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by jaden View Post
Can I get a ending guide PM as well, please?
not sure if i even remember, comp complications and it's gonna take longer than expected. anyway... endings are based on number of answers you give, there are three types. you get a diff ending for a majority for each, then you also have choices at the end too that influence the ending... i will need to access old comp for more details unfortunately.
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Unread 07-12-2009   #329
Keichan
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Wow, when did this thread spark back to life?
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Unread 07-17-2009   #330
inui
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Mmmm... maybe I'm a bit blind and I haven't seen it... but there is a link for downloading the last version of the game?
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Sorry for my English...
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Unread 07-19-2009   #331
Devilot
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

http://www.sendspace.com/file/ftkm28

Here's a link. And... I've encountered the same Venus Weed Crash and Submissive Bed freeze bugs others have mentioned, plus the game appears to freeze up partway through the succubus trap. I know you're busy and all, and I'm not going to push you... but maybe you should bring in some more coders and have them do a bugfix release. If you're too busy or don't have the manpower, that's fine. Just a thought.

Edit: One more question. Who is Rena? We're apparently supposed to recognize her, but the only one I know off the top of my head is the one from Star Ocean 2, and it doesn't look to be her.

Last edited by Devilot; 07-19-2009 at 04:23 PM.
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Unread 07-19-2009   #332
monomonkey
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by Devilot View Post
http://www.sendspace.com/file/ftkm28

Here's a link. And... I've encountered the same Venus Weed Crash and Submissive Bed freeze bugs others have mentioned, plus the game appears to freeze up partway through the succubus trap. I know you're busy and all, and I'm not going to push you... but maybe you should bring in some more coders and have them do a bugfix release. If you're too busy or don't have the manpower, that's fine. Just a thought.

Edit: One more question. Who is Rena? We're apparently supposed to recognize her, but the only one I know off the top of my head is the one from Star Ocean 2, and it doesn't look to be her.
I sent him a full list of the bugs and fixes I noticed but I'm not sure where he's at on it.

I could try to fix them and post the update but I still really don't know how RPG Maker works. I just know how code works. Which is why it's funny that I'm trying to make my new game with it =x

They're not too hard to manually fix.

The Submissive Bed bug :
remove Move Event: witch, etc (the line is right below a Hero move event)
add Move Event: Hero, Move Speed Up, Move Speed Up (this should go before the end of the bed scene)

The final event bug:
Right below Branch if Var [0045:witchsubmit is 3 or More):
add Branch if Var [0045:witchsubmit] is 6 Less (This is making the 3+ event into a 3-6 event, because it is triggering after the 6 event as 6 is more than 3. Treat it like the flower effect you have in the caves. The witchsubmit is 6 or more event is fine as-is).

This bug affects the Bad ending too, so fix withwrong too.

What was the venus weed bug again?
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Unread 07-20-2009   #333
Devilot
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

The Venus Weed bug is that it crashes because it references a nonexistent event. I'm not much of a coder -- worked a little with BASIC, C, and C++ -- but it seems to me like it's probably just a simple typo.
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Unread 07-20-2009   #334
monomonkey
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

I'll look into it and edit this post with the fix when I get it.

Edit: I have figured out what causes it but not how to fix it. Still working.

Edit 2: Cool, I fixed it. And in doing so, I broke something else! Yay!

The problem is exactly the same as the final scene problem from above: he references a moment that can happen twice. For example, if you have chosen 6 'bad' responses, that triggers the '6 bad responses' ending in addition to the 'greater than 3 bad responses' ending. The simple solution is to add 'and is less than 6' in the latter. However, this is slightly different in this case as the two variables are exclusive. Give me just a bit and I'll have it solved.

Edit 3: Oh boy I'm already going nuts over this. I decided to try to set the value of the second variable so that it wouldn't trigger the vine check again. It's checking to see if it's greater than 60. Ok, so I'll set it to 5 when this event begins. That way, it won't trigger again, right?

Wrong.

Ok, solved.

For EVERY Vine event (you can do it once and copy / paste the rest), you need to do this:

Branch if Var [0023:CC] is 100
<> All the code
:Else Handler
Branch if Var [0021:HeroResist] is 60 Greater

The original code does not have an Else. You need to re-make it, cut and paste all the code from the original =100 code into there, and then cut and paste the entirety of the Branch if >60 event (including the branch) into the Else statement. That makes the two events mutually exclusive with priority given to the 100.

The problem was that it was trying to reference the code from the previous event AFTER it had switched to the new map, which was impossible to do.

Last edited by monomonkey; 07-20-2009 at 10:42 PM.
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Unread 07-20-2009   #335
keitaro_2006
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Woagh... it is solved?

So could we get that revision game?
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Unread 07-20-2009   #336
monomonkey
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

If I'm going to release it (which I have to figure out how to do, first), then I might as well make all the other corrections so that I can give this to rb9 and save him time from doing this himself.

So, give me some time and I'll do it.
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