08-30-2013 | #16 | |
Frequent Poster
Join Date: Jun 2012
Posts: 169
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Re: Gender Bender DNA Twister Extreme - Indiegogo Campaign
Quote:
If you do the math, we've been working on the game for 6 months, and we've got at least 6-9 months left. The IGG raised 27k, and there were a lot of fees involved. It works out to about 9k a year, and that's not exactly viable as a yearly income, and we're both from Canada and Australia where the minimum wage and cost of living is much higher. At the moment we're not making a profit, and if we wanted to make more games we'd need to be making 15k each. We're close, and right now we're doing it because the game is a *lot* of fun to make, but we won't be able to work on it full time unless the game makes more money. The IGG looks like a huge amount of money, but once you do the math you realise we're not rolling around in piles of cash, we're doing this because it's fun and we want to make a game everyone will enjoy. Pre-orders are going well and if they stay at this rate then we'll end up doing well, but we're increasing our workload and adding more content to the game (like Bri's second love interest and hopefully the expanded mermaid scenes) as sales increase. We're aiming for break even, but if we get pirated and sales drop to 0 then we will end up behind. We're definitely going to finish the game, there's no issue about that, but we are a very small 2 people team. In good news, we had one pirate show up in chat who pirated the game and said they liked it so much that they decided to pay for it, I know that this is a really rare thing and I was super ecstatic to hear it. I wish they hadn't pirated it in the first place, but I'm glad people are enjoying the game we made Edit - For those who are curious, here's a before/after of Derek/Dina. http://puu.sh/4ezF1.jpg Gotta love drastic before/afters Last edited by Zetsub; 08-30-2013 at 01:47 AM. |
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