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Unread 12-27-2015   #1
tsokei
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Kyori - unity3d game project

So I've been toying around with Unity3D lately and found it is pretty simple to put together interactive growth in a game project.

I put together a quick demo and may continue with it, but wanted to share at the early stage in case it interests anyone else here.

It is very rough but you can use WASD and T and G to interact, along with left and right click (cameras), left ctrl, and a few others I haven't fully explored. The buttons and text are from a prebuilt asset and I haven't gotten them all working yet. The jump action in particular is busted. Use Escape or Alt-F4 to quit.

The work is nonprofit hobby just for fun and uses some free assets from the unity store. The model in particular doesn't allow "adult content" so I will probably have to switch her out later.

https://drive.google.com/file/d/0B8b...ew?usp=sharing
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Unread 12-28-2015   #2
jvkdshI
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Re: Kyori - unity3d game project

seems like a very interesting project, one problem I've seen so far is if you jump once the character will keep jumping even if you're not pressing the space bar.
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Unread 12-28-2015   #3
Maillol01
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Re: Kyori - unity3d game project

I see good potential in this project, would it be possible to slow down the growth?

Thank you
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Unread 12-29-2015   #4
TB Tabby
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Re: Kyori - unity3d game project

Aside from the jumping bug, My problem is that the camera is situated too high behind the player.
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Unread 12-29-2015   #5
tsokei
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Re: Kyori - unity3d game project

All good points, I'll see what I can do for the next version.
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Unread 12-30-2015   #6
bultard
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Re: Kyori - unity3d game project

Have you tried making this for VR? And do you have an still images from in-game?
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Unread 12-31-2015   #7
vincent_richter
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Re: Kyori - unity3d game project

Quote:
Originally Posted by bultard View Post
Have you tried making this for VR? And do you have an still images from in-game?
This would kick so much ass in Rift...
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Unread 01-02-2016   #8
bultard
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Re: Kyori - unity3d game project

Quote:
Originally Posted by vincent_richter View Post
This would kick so much ass in Rift...
My thoughts as well
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