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Unread 09-13-2013   #97
CuddleBeam
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Re: Cow Girl Farmer (Cuddlebeam)

I'm going to try this livestreaming thing. It should be cool to livestream development and some art-making.

I'll edit this with a livestream link in a couple of minutes.

No idea if I set this up correctly, but here goes:
https://new.livestream.com/accounts/...events/2398120

Its half an hour of me going forum commentary and playing a game about cupcakes (at 20:00+) in video 2, and me playing some pancake gmae in video 3 :P.

Edit: I made another livestream, about a pancake game. Livestreams are really fun. I think I sound like the Scrubs main character.
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Last edited by CuddleBeam; 09-13-2013 at 04:07 PM.
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Unread 09-13-2013   #98
Muhznit
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Re: Cow Girl Farmer (Cuddlebeam)

Normally I just hide in the shadows and patiently wait for you to answer notes on dev. art (It's a bit cumbersome that you insist on their system being the one to use). But I thought I'd pop out of my cybercave to comment on the way stats are handled.

Ahem.

Having stats handled that way is interesting. I considered something like that a while back where you would have a stat in the the range [0,1] (can be translated from yours using the equation y = x / 2 + .5, where -1 <= x <= 1 and 0 <= y <=1) That value could then be used as an interpolation factor across an array of say, breast sizes. That way, as I come up with more ways to describe breast sizes, I could just add them into the array and have increasing amounts of detail over the course of the game development.

So, you might have just "big", "huge", and "massive" to describe breasts at first, but later on the array would expand (pun!) to become "large", "big", "enormous", "huge", "giant", "massive", "gigantic". In using y = .3 to map to these arrays of sizes, it would first represent "big", (y * numberOfListElements = floor(.3 * 3) = 0, words[0] = "big"), and over time as more amounts of detail are added to the sizing system, y would later represent "enormous" (floor(.3 * 7) = 2, morewords[2] = "enormous").

Discreet Values being used to describe breast sizes is so high school.
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Unread 09-14-2013   #99
CuddleBeam
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Re: Cow Girl Farmer (Cuddlebeam)

Quote:
Originally Posted by Muhznit View Post
Normally I just hide in the shadows and patiently wait for you to answer notes on dev. art (It's a bit cumbersome that you insist on their system being the one to use). But I thought I'd pop out of my cybercave to comment on the way stats are handled.

Ahem.

Having stats handled that way is interesting. I considered something like that a while back where you would have a stat in the the range [0,1] (can be translated from yours using the equation y = x / 2 + .5, where -1 <= x <= 1 and 0 <= y <=1) That value could then be used as an interpolation factor across an array of say, breast sizes. That way, as I come up with more ways to describe breast sizes, I could just add them into the array and have increasing amounts of detail over the course of the game development.

So, you might have just "big", "huge", and "massive" to describe breasts at first, but later on the array would expand (pun!) to become "large", "big", "enormous", "huge", "giant", "massive", "gigantic". In using y = .3 to map to these arrays of sizes, it would first represent "big", (y * numberOfListElements = floor(.3 * 3) = 0, words[0] = "big"), and over time as more amounts of detail are added to the sizing system, y would later represent "enormous" (floor(.3 * 7) = 2, morewords[2] = "enormous").

Discreet Values being used to describe breast sizes is so high school.
*nods*

That's exactly the way I was thinking of doing the size descriptions

Edit: The line 11 error is problematic. I think I'll rephrase that codeline into something else and see how that goes.

Edit2: I'm going to make a "CuddleBeam Plays the Beta" youtube video with commentary for those of you curious folks who want to see what the beta looks like. Should be fun.
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Last edited by CuddleBeam; 09-14-2013 at 01:19 AM.
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Unread 09-14-2013   #100
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Re: Cow Girl Farmer (Cuddlebeam)

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Last edited by CuddleBeam; 09-14-2013 at 05:32 AM.
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Unread 09-18-2013   #101
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Re: Cow Girl Farmer (Cuddlebeam)

Some WIP graphics.

Beta 2 will be up soon too. More useable features - like quests and equipment!

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Last edited by CuddleBeam; 09-18-2013 at 03:33 PM.
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Unread 09-18-2013   #102
Muhznit
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Re: Cow Girl Farmer (Cuddlebeam)

Quote:
Originally Posted by CuddleBeam View Post
Some WIP graphics.

Beta 2 will be up soon too. More useable features - like quests and equipment!

Hah. Its actually based on the letter Mu. Nerdy humor. I like that.
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Unread 09-23-2013   #103
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Re: Cow Girl Farmer (Cuddlebeam)

I've got an anonymous helper!

He will be helping out with the artistic part of the game, doing drafts, doing some concept, doing cool stuff. So far, I'm pretty happy with what he can do.



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Last edited by CuddleBeam; 09-23-2013 at 01:06 AM.
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Unread 09-23-2013   #104
malhavoc
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Re: Cow Girl Farmer (Cuddlebeam)

Aaaaaaahhhhhhhhhh!!! This is looking so goddamn amazing!
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Unread 09-23-2013   #105
Vant Talon
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Re: Cow Girl Farmer (Cuddlebeam)

Oh man I really can't wait till this is finished!
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Unread 09-23-2013   #106
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Re: Cow Girl Farmer (Cuddlebeam)

Quote:
Originally Posted by malhavoc View Post
Aaaaaaahhhhhhhhhh!!! This is looking so goddamn amazing!
Quote:
Originally Posted by Vant Talon View Post
Oh man I really can't wait till this is finished!
And there is more to come!

(Tehehehe)
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Last edited by CuddleBeam; 09-23-2013 at 11:29 AM.
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Unread 09-28-2013   #107
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Re: Cow Girl Farmer (Cuddlebeam)



I little comic I'll post occasionally, related to the game's universe and the CuddleCow story.

They're also going to help me loosely storyboard the game's quests and such.
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Last edited by CuddleBeam; 09-28-2013 at 03:28 PM.
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Unread 09-28-2013   #108
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Re: Cow Girl Farmer (Cuddlebeam)

bwahaha, awesome backstory
I love it ^^
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