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Unread 03-25-2018   #17
Prof_Sai
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Join Date: Aug 2005
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Re: Inch by Inch

Quote:
Originally Posted by OhZone View Post
All that is great, but the problem with these games is, well, I need more than two hands. Ha
You kind of only have one hand in this game. (Can't carry two bottles at once.)
That's understandable given the more complex game mechanics that would be needed for two hands to work.

I have noticed a new problem, in that the game now always starts at the high quality (Low frame rate) mode, and I have to go to advanced graphic settings to get it to remember the mode I like. (I don't have to change them, just open that window.) . Another issue: Sometimes you are staring at something but can't pick it up. This happens with clipboards early in the game. (I'm too tall to reach them?) And all the time with the water.

As for stuff that (I think) is relatively easy to do: An anatomy chart on the wall somewhere would just be a 2d graphic that wouldn't slow down rendering much, but would still give a sense of scale. Maybe at some set height (3 ft?) you fall over and a pile of clothes is left where you were at the time, becoming an obstacle. But you can pull out your bra and use it as a one-time lasso to climb up somewhere.

I'm good with the metric system, and the extra precision with the last digit always changing adds drama. But it is funny how feet and inches is somehow easier to visualize.

So Lucis, are you eventually going to sell this on the Apple store or elsewhere? I think you'd have the next Angry Birds on your hands! (But you'd have to hide the clothes option!)

Last edited by Prof_Sai; 03-25-2018 at 05:00 PM.
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