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Unread 06-26-2013   #20
Prof_Sai
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Join Date: Aug 2005
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Re: Gallifrey Girls

Well, the difficulty is the point for a sport like baseball, but for a tool, the point is to create something. I'm sure that someone could make a 3D program that was far easier to use then Daz without loosing any functionality. It's much faster now since I'm not using human figures, but still feels sloppily designed.

Another example: Why do lights have 4 sliders for their scale when none of these settings do anything? And then the important controls - intensity and spread angle, are harder to find. Also, I've just figured out that you can't have more then 6 (?) lights in your working view. Any more and you'll be left unable to figure out why your latest light refuses to illuminate anything.
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