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Unread 06-25-2018   #13
Snotling
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Re: Funky Spice The Computer Game!

Hi folks!

Besides rendering as many game images as possible before real people actually get to try the game, I'm also working on the first alpha build... I encountered a bit of a snag related to DateTime format compatibility between the Client and the Database when installed on a computer running on other date formats than #yyyy-MM-dd#

France is an example, they use #dd/MM/yyyy#...

But I found a way to make it work, and I've mostly fixed it already. There may be some few places in the code I haven't gotten to yet but I'm bound to get to them before August 1st.

That's right, you read it here first: Patrons will be able to experience the game engine starting in very early August! (Targeting August 1st obviously)

Read the full story on my Patreon page.
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Unread 06-27-2018   #14
Snotling
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Re: Funky Spice The Computer Game!

Quote:
Originally Posted by MadDemon64 View Post
I sure hope it's eventually playable on Windows 8.
I had a chance to test it today on Windows 7 and it runs fine.

I can't promise perfect support for Windows 7/8 because I don't always have a test machine on hand but so far it's compatible. Even Microsoft doesn't fully support these Older versions of windows anymore...

but I'll do my best. Just don't ask for Windows XP next!
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Unread 05-08-2019   #15
Snotling
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Re: Funky Spice The Computer Game!

Hi Everyone,

I thought I'd bump my thread with a public post on my patreon... After all it has been almost 8 months since I gave any news of the project. While it is still in alpha test, there has been some growth both in content and game features. Stability also has improved but it is still only for Windows PCs (.NET framework)

go check it out, right now it is mostly Amazon growth/MGTS but there is also BE, PE and other minor deviations...
https://www.patreon.com/posts/emma-updated-26715719

The total render count for the game has reached 6,593 (sprites, backgrounds, slide shows...)
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