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Unread 4 Weeks Ago   #49
EduartBoudewijn
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Re: EduartBoudewijn's AR/AP Updates

Here's the resulting image for a commission for klatuk4u that I spent quite a long time working on. I do think the resulting image was definitely worth the effort and I'm very happy with the result.

The idea behind this image is that Widowmaker has somehow gotten her hands onto an Age Regression gun and has used it to regress several Overwatch agents back into diapers.

Personally I had thought Tracer's gadget would've prevented time weirdness with her, but apparently in this case it wasn't as useful for her. To be fair Winston probably didn't see something like this coming.
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Unread 2 Days Ago   #50
EduartBoudewijn
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Re: EduartBoudewijn's AR/AP Updates

Alright; so I have been interested in doing some kind of animating for a few years now and always I've been way too scared to actually do something with it. However, recently I've actually started doing one just to get started with it and here's the resulting GIF. It's my first animation ever and I went a little overly ambitious perhaps. I felt I learned a lot though and I'm hoping to apply what I've learned with a new animation pretty soon. Obviously there's a lot I could improve upon, but at the same I'm very happy with how it turned out so far.

I would love to hear what you guys think about this piece!
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Unread 2 Days Ago   #51
cparle87
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Re: EduartBoudewijn's AR/AP Updates

Something seems a bit off. She staggers back, shrinks a bit, then she's back to normal, then the very next frame she's a baby without anything in between. Was that intended or is my computer not loading it right?
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Unread 2 Days Ago   #52
godleydemon
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Re: EduartBoudewijn's AR/AP Updates

Quote:
Originally Posted by cparle87 View Post
Something seems a bit off. She staggers back, shrinks a bit, then she's back to normal, then the very next frame she's a baby without anything in between. Was that intended or is my computer not loading it right?
almost seems like that's what's happening on my end too, the animation seems a little off

So I looked at the animation frames and you have a frame completely out of place that lasts way incredibly to long and you also seem to be missing a couple of frames as well. Since I couldn't fix the animation either. Other than that, it's actually pretty good quality artwork wise just need a little adjustment on the animation side.
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Unread 1 Day Ago   #53
Captain Ash
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Re: EduartBoudewijn's AR/AP Updates

Hello Eduart,

I'm glad that you've decided to make an animation.
The first part looks really great.
But then the animation looks like it needs some more frames.

I know this is a test gif, but what I've seen is fantastic.
A warning in advance, animated gifs may take long and are lots of work, but in the end they pay off.

I hope this will be one of many animated gifs.

Greetings
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Unread 1 Day Ago   #54
EduartBoudewijn
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Re: EduartBoudewijn's AR/AP Updates

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Originally Posted by godleydemon View Post
almost seems like that's what's happening on my end too, the animation seems a little off

So I looked at the animation frames and you have a frame completely out of place that lasts way incredibly to long and you also seem to be missing a couple of frames as well. Since I couldn't fix the animation either. Other than that, it's actually pretty good quality artwork wise just need a little adjustment on the animation side.
Thanks a bunch for your comments; I appreciate the feedback. I'm honestly not quite sure which frame you say is out of place. Here's a link to a folder containing all frames of this animation at this stage; perhaps you could enlighten me? I'm honestly just trying to learn as much as I can from this: https://1drv.ms/f/s!Al7hCT4bt4Mpm1d3MEspAKl3EgTS

I'm definitely aware that this is still very rough; since this is my first animation, the larger goal was to learn from it rather than make an actual polished animation. Some extra inbetweens would definitely make it feel more smooth and maybe I could spread the timing out a little bit more as well; the actual shrinking part is very quick at the moment.

@Captain Ash: I'm definitely aware that these take a lot of time, that's mostly why I'm trying to learn a lot of the basics before going into fully polished animations. Definitely appreciate your kind words!
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