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Unread 04-22-2009   #1
monomonkey
it's monkey twice!
 
Join Date: Dec 2007
Posts: 175
TF Flash Game the Second

First, let me apologize for the end result of my first game. I don't think I will be finishing it. That game required a lot of work and Flash was just unforgiving in everything I tried to accomplish.

The idea for this game came about from several things I attempted along the way. Using Java games like the Blocks game and several other flash apps allowing you to utilize your own images, it was interesting to see a unique progression each time. No transformation would be the same twice.

That's what I tried to re-create here, but with an actual game. It's part random and part choice.

So what is it? It's a match game like Concentration or Tiles. It's that game when you put a deck of cards facedown and collect pairs. Each time you make a pair, you apply the change to the sprite and she reacts. Included in the Zip is the standard game and the cheap version that doesn't flip the cards back over once you see what's behind them. That cheap version is for custom-tailoring the progression yourself. The regular version is to be surprised.

Ok, now that's the good news. Here's the bad news. I mentioned it before in the old thread, but I lack creativity. Despite the fact that I dislike a reaction from each change in pictures, I found that the game was far too boring without text. And that's where my problem is. I'm not a bad writer, but I'm a bad creative writer.

So this is what I'm trying to say:

If you like this game and can help in the following areas, please do.

1) Ideas for transformations. Not limited to animals.
a) These ideas need to include the components of change. 12 is the maximum.
b) Feel free to include habitual aspects of the subject, such as a dog's tail wagging.

2) Dialogue.
a) The dialogue being written should be written 3x for all components.
b) The three different dialogues should be tailored to the three mental states associated with the components. For the cat example here, the mental progression is such: scared, confused, indignant -> interested, excited -> happy, loving, "Master"-mode, etc.

I have drawn a dog and a bunny, but I have not done the dialogue for them. I'm not completely satisfied with the dialogue I have for this example either, so I don't mind if someone wants to re-write it.

It's up to you if you want to keep it in PMs so nobody sees the suggestions before they go live or if you keep the suggestions in this thread so others can bounce off of them.

Ok, now play it and let me know how it is.

Original sprites from AzuTama. Not mine. Copyright and all.

These files are outdated. The most recent version of the game can be found here:

http://www.process-productions.com/f...4&postcount=77
Attached Files
File Type: zip OsakaCat.zip (50.0 KB, 949 views)
File Type: zip OsakaDog.zip (33.7 KB, 599 views)

Last edited by monomonkey; 06-24-2009 at 06:15 AM.
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