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Unread 04-21-2016   #25
unclecanabis
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Re: April O'Neil & Catgirl sequences galore and more!

Simply amazing, well done!
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Unread 04-22-2016   #26
babblingfaces
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Re: April O'Neil & Catgirl sequences galore and more!

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Originally Posted by AdiabaticCombustion View Post
Holy crap dude, 8-40 hours?

I don't think I've ever gone over the pre-set 2 hour max.
I have renders nowadays that can take me 3 or 4 days. I even had one take up to two weeks. As Solone says, it's the render time that really kills the workflow quite often, which is why I was asking about the render time in hopes it was any faster than FireFly.

Last edited by babblingfaces; 04-22-2016 at 12:37 AM.
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Unread 04-22-2016   #27
danielsangeo
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Re: April O'Neil & Catgirl sequences galore and more!

For my current TG comic I'm creating, it takes between 6-8 hours to render one image (I'm rendering at large resolutions). And not in complex scenes. I can get about 2-3 images done per day if I do nothing but render.
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Unread 04-22-2016   #28
Solone
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Re: April O'Neil & Catgirl sequences galore and more!

G'day guys. Just checking in again, thanks for the support here. I had a feeling I'd come to the right place. Just a few more thoughts on render times as I sit, waiting for another render to finish..

Combustion, I wouldn't say you're doing anything wrong with Iray per say. You render much smaller images with much simpler set-ups, which seems to work for you as you do long, faced paced sequences. If a style works for you, it's not wrong.

However, there are many other factors other than size that will increase render time (and quality) fairly dramatically.

As a side note, I've just come back to a 12 hour render, it's only 5% complete and I'm starting again. The eyes weren't clear enough.
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Unread 04-22-2016   #29
dataloss
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Re: April O'Neil & Catgirl sequences galore and more!

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Originally Posted by GenYun View Post
Aye. Mine average at about 12-20 hours. I usually queue up a few and let them churn out over a day or two while I get on with other things.
I render model figures only, then do everything else in post ie Photoshop, that said running the Rendering on the GPU is probably the fastest way. Depends on what hardware you have and scene complexity and resolution really.
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Unread 04-22-2016   #30
AdiabaticCombustion
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Re: April O'Neil & Catgirl sequences galore and more!

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Originally Posted by Solone View Post
G'day guys. Just checking in again, thanks for the support here. I had a feeling I'd come to the right place. Just a few more thoughts on render times as I sit, waiting for another render to finish..

Combustion, I wouldn't say you're doing anything wrong with Iray per say. You render much smaller images with much simpler set-ups, which seems to work for you as you do long, faced paced sequences. If a style works for you, it's not wrong.

However, there are many other factors other than size that will increase render time (and quality) fairly dramatically.

As a side note, I've just come back to a 12 hour render, it's only 5% complete and I'm starting again. The eyes weren't clear enough.
Yeah, at least now I understand why I get those grainy spots on darker areas of the scene even if I let it run all the way.

So do when you do a render do you just set the run time and number of iterations to as high as possible and let it run? Or is there some other extra setting you have to do?
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Unread 04-23-2016   #31
Anahki
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Re: April O'Neil & Catgirl sequences galore and more!

Just a question from someone who has no idea about this... can't the scenes be rendered "by zones"? In others words, isn't it possible to apply different degrees of rendering on certain elements/zones/objects in order to save time (e.g., the detailed and "near" items with more render, and the landscape with very little detail)?
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Unread 04-24-2016   #32
Solone
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Re: April O'Neil & Catgirl sequences galore and more!

Through the fog of my Sunday head, I'll try to answer a few points as best I can on this crappy handheld device thing... Regarding rendering on the GPU, I actually think the optimal solution is letting the engine use both CPU and GPU in tandem. At least that's what I recall reading in some tech forum.
Rendering just the character will definitely speed time up, and can often make it much much easier to have control over the lighting. However, you are then missing out on all the reflected incidental light that plays around a scene and brings out all the interactions between form and shadow.

Defeating graininess is really just a case of letting the engine run longer and or to a higher completion ratio and render time. Iray will stop when it hits whichever cap comes first, so you can then just up the max time/samples and click resume.
Under optimisation, there are two extra settings to take note of.
Caustic sampling and architectural sampling. They will eat up your render time and aren't always effective but to give a brief idea;
Architectural is great for indoor scenes, light interacts with surface on slightly more complex level creating better definition in shading on the figure/scene.
Caustic, I'm still figuring out, but it seems to render specular highlights a little clearer and more accurately. It also tends to help with scenes involving clear surfaces such as glass or water.
Anahki, to answer your question, I dunno! There is a "render priority" tab on objects or surfaces (both? I can't recall) but I don't ever use them. My slightly obsessive nature means I want everything at full quality at the expense of time. Probably not an ideal trait for someone who deals in sequences but, eh, it's just how it is. I wouldn't worry about these settings for every pic, buts it's always worth checking to see how much difference it'll make. Sometimes it's really not worth doubling your render time for that single highlight on that out of focus glass bottle at the back of the scene.
If people are interested, I could post some samples of renders with and without these settings.
That was tooany words for a Sunday. I'm off to eat an animal then lie down. Happy Sunday freaks x
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Unread 04-24-2016   #33
Obsidian
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Re: April O'Neil & Catgirl sequences galore and more!

I've never been much for catgirls, but I have to say Solone, you do produce astonishing TF sequences. Been following your stuff on DA and I'm happy to see you made your way over here.

I may have to dig a little deep and contribute to your continuing efforts.
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Unread 04-25-2016   #34
clockworks
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Re: April O'Neil & Catgirl sequences galore and more!

I'm a paying member of Solone's Patreon page, and it is so worth it. His renderings only get better with each sequence, and his kind of virtuoso talent needs to be encouraged, and supported financially.
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Unread 04-25-2016   #35
Solone
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Re: April O'Neil & Catgirl sequences galore and more!

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Originally Posted by clockworks View Post
I'm a paying member of Solone's Patreon page, and it is so worth it. His renderings only get better with each sequence, and his kind of virtuoso talent needs to be encouraged, and supported financially.
I didn't even bribe 'em to say that! Unless of course this is that one guy I bribed to talk me up..

All in seriousness though...

Shucks.
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