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#1 |
Guest
Posts: n/a
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What constitutes "slightly more realistic fur" ? The ability to do the brush as you mention or something else? As for the brush ability, that's more or less the idea of the areas that can be defined. I could think about how a brush might work but mostly it's that you can create as many areas you want with whatever angles/colors/etc... per area. I just did the whole back as one because I'm lazy and was in a hurry.
As a side note, I'm all ears as to how I could make the hair look more like fur. I'm not exactly sure how to represent it graphically. The straight lines are a semi-decent placeholder until then. Did the latest set of picture just not look right at all? |
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#2 | |
Frequent Poster
Join Date: Jan 2007
Posts: 187
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Quote:
One way you could perhaps implement it is to take and average of positions every 3-5 pixels perhaps and then calculate an angle and apply fur to the area that the brush has gone over? I'd have to do a bit of thinking about this. I'm a programmer too so I'll let you know if I come up with any ideas as to how to go about such a thing. Instead of selecting areas bit by bit, the brush radius/shape/size would act as a selection and it would draw every x amount of pixels moved? |
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