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Unread 09-27-2007   #1
OldDog
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What constitutes "slightly more realistic fur" ? The ability to do the brush as you mention or something else? As for the brush ability, that's more or less the idea of the areas that can be defined. I could think about how a brush might work but mostly it's that you can create as many areas you want with whatever angles/colors/etc... per area. I just did the whole back as one because I'm lazy and was in a hurry.

As a side note, I'm all ears as to how I could make the hair look more like fur. I'm not exactly sure how to represent it graphically. The straight lines are a semi-decent placeholder until then.

Did the latest set of picture just not look right at all?
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Unread 09-27-2007   #2
odysseusut
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Quote:
Originally Posted by OldDog View Post
What constitutes "slightly more realistic fur" ? The ability to do the brush as you mention or something else? As for the brush ability, that's more or less the idea of the areas that can be defined.
Yep

Quote:
Originally Posted by OldDog View Post
I could think about how a brush might work but mostly it's that you can create as many areas you want with whatever angles/colors/etc... per area. I just did the whole back as one because I'm lazy and was in a hurry.
One way you could perhaps implement it is to take and average of positions every 3-5 pixels perhaps and then calculate an angle and apply fur to the area that the brush has gone over? I'd have to do a bit of thinking about this. I'm a programmer too so I'll let you know if I come up with any ideas as to how to go about such a thing. Instead of selecting areas bit by bit, the brush radius/shape/size would act as a selection and it would draw every x amount of pixels moved?
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