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#5 |
Process Fan
Join Date: Nov 2007
Posts: 33
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ToboR: Not necessarily, considering the nature of the game, the game overs require Renamon to be captured, transformed, or inflated beyond mobility.
Shadow: (I had a feeling you would be one of the first to respond), thank you, I had a feeling it could've used some changes, for the first non-inflated drawing, I used some screenshots to help me get the figure drawn, with the second, actually trying to modify it, it was more difficult and I could tell I have more practicing to do... Khaaan: Basically, Renamon wakes up in an odd building filled with various inflation-related traps and enemies. What I have planned is: 19 Main rooms 1 Tutorial room 9 Ending rooms 7 traps 3 enemy types 9 bosses 19 different ways to "lose", including several types of expansion (wg, preg, liquid, air, etc.) However, I don't plan on getting it completed any time soon, as there is a lot to do to create it, and it needs a lot of graphics and code to finish... |
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