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Unread 06-18-2008   #181
ragemachine123
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Re: MUGEN Project

So where is the link for the game? I can't wait to play it.
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Unread 06-18-2008   #182
GreatDragon AD
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Re: MUGEN Project

Again, its still in progress. I'm only concentrating to make the playable fighters out of my characters. It will take a long time to actually finish one character but I'm patient.
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Unread 06-18-2008   #183
ragemachine123
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Re: MUGEN Project

I'm patient too, I'm just waiting for this awesome game to be released, keep up thw good work.
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Unread 06-19-2008   #184
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Re: MUGEN Project

two questions
how much is this costing you?
and how are you going to get the sprites programmed so they can attack enemies n such?
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Unread 06-19-2008   #185
GreatDragon AD
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Re: MUGEN Project

well, Danukso is charging me only $5 per frame so far. I already paid him $15 for his first still sprite of Grape. As for Dave Gill, it depends on how difficult the sprite. Can be $40 for the simplest loopable animate dsprite to $120 or more for the most difficult. That's about it. As for programming, I already got someone from Mugen Infantry intrested in programming the character sprites.
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Unread 07-03-2008   #186
GreatDragon AD
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Re: MUGEN Project

Its been some time since my last update but I finally got something to show. Danusko worked on the walking forward animation of Sexy Grape. Let me know what you guys think that needs to be fixed or done. One more thing, for some reason a yellow shade appears on one of the frames when opened on a media player like quicktime.
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File Type: gif DanuskoGrapeWalkForward.gif (14.8 KB, 559 views)
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Unread 07-03-2008   #187
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Re: MUGEN Project

Question: I have not read all of the posts but is this her final outfit or just a reference outfit to use for the movements? Like if the artist plans on drawing the memo pad outfit on her when he finished.
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Unread 07-03-2008   #188
GreatDragon AD
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Re: MUGEN Project

I had two versions of Grape done: one in her original outfit (MemoPad's design) by Dave Gill and the one you see here of her in her indoor clothes by Danusko. The one of Danusko was originally to test to see how he does with Grape. But after seeing how well she did with her, I decided to go with the design he did and make it as an alternate version of Grape.
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Unread 07-03-2008   #189
Muhznit
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Re: MUGEN Project

Quote:
Originally Posted by GreatDragon AD View Post
well, Danukso is charging me only $5 per frame so far. I already paid him $15 for his first still sprite of Grape. As for Dave Gill, it depends on how difficult the sprite. Can be $40 for the simplest loopable animate dsprite to $120 or more for the most difficult. That's about it. As for programming, I already got someone from Mugen Infantry intrested in programming the character sprites.
MUGEN-Infantry, eh? That JUST reminded me of another B.E.-themed character that's been made for the engine, "Tiff Lagomorph". She can be seen in action here.
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Last edited by Muhznit; 07-04-2008 at 06:46 PM. Reason: Trying to fix the damn thing.
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Unread 07-04-2008   #190
gamonthehand
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Re: MUGEN Project

dude muhznit for some reason your post pisses off my virus protection. im sure if it is a messed up link you didnt do it on porpous and it could just be my com baing jumpy.
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Unread 07-04-2008   #191
GreatDragon AD
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Re: MUGEN Project

I check the link by properties. Seems, someone edited the hyperlink of that youtube video to a different address. I don't know if Muhznit did that on purpose or some hacker did this but I suggest avoid from clicking on the link. Only solution is copy the text of the youtube link and paste it on the address bar. I saw the video. The character he mentioned is very cartoonish but its not bad. BTW, does anyone at least have some comments on Grape's walking animation? It would really help if it need any changes.
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Unread 07-04-2008   #192
SoylentOrange
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Re: MUGEN Project

Just a mix-up in URL tags. Here's the fixed link:

Quote:
Originally Posted by Muhznit View Post
As for the walk animation, the pause between the end of the walk cycle and the beginning of it makes for a somewhat jerky loop. It should be a smooth transition so the .gif looks like she's walking forever in the loop, not step, stop, step, stop...
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