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#181 |
Master Assassin
Join Date: Dec 2007
Location: Troutdale, OR
Posts: 123
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Re: MUGEN Project
So where is the link for the game? I can't wait to play it.
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#182 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Again, its still in progress. I'm only concentrating to make the playable fighters out of my characters. It will take a long time to actually finish one character but I'm patient.
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#183 |
Master Assassin
Join Date: Dec 2007
Location: Troutdale, OR
Posts: 123
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Re: MUGEN Project
I'm patient too, I'm just waiting for this awesome game to be released, keep up thw good work.
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#184 |
Guest
Posts: n/a
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Re: MUGEN Project
two questions
how much is this costing you? and how are you going to get the sprites programmed so they can attack enemies n such? |
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#185 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
well, Danukso is charging me only $5 per frame so far. I already paid him $15 for his first still sprite of Grape. As for Dave Gill, it depends on how difficult the sprite. Can be $40 for the simplest loopable animate dsprite to $120 or more for the most difficult. That's about it. As for programming, I already got someone from Mugen Infantry intrested in programming the character sprites.
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#186 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
Its been some time since my last update but I finally got something to show. Danusko worked on the walking forward animation of Sexy Grape. Let me know what you guys think that needs to be fixed or done. One more thing, for some reason a yellow shade appears on one of the frames when opened on a media player like quicktime.
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#187 |
---
Join Date: May 2005
Posts: 5,865
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Re: MUGEN Project
Question: I have not read all of the posts but is this her final outfit or just a reference outfit to use for the movements? Like if the artist plans on drawing the memo pad outfit on her when he finished.
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#188 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
I had two versions of Grape done: one in her original outfit (MemoPad's design) by Dave Gill and the one you see here of her in her indoor clothes by Danusko. The one of Danusko was originally to test to see how he does with Grape. But after seeing how well she did with her, I decided to go with the design he did and make it as an alternate version of Grape.
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#189 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: MUGEN Project
Quote:
__________________
![]() I love 'em. Last edited by Muhznit; 07-04-2008 at 06:46 PM. Reason: Trying to fix the damn thing. |
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#190 |
Gentelman, quite Large
Join Date: Apr 2006
Location: Where the wind is at my back
Posts: 434
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Re: MUGEN Project
dude muhznit for some reason your post pisses off my virus protection. im sure if it is a messed up link you didnt do it on porpous and it could just be my com baing jumpy.
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#191 |
Twin Warrior of Fire
Join Date: Jul 2005
Location: Miami, FL
Posts: 468
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Re: MUGEN Project
I check the link by properties. Seems, someone edited the hyperlink of that youtube video to a different address. I don't know if Muhznit did that on purpose or some hacker did this but I suggest avoid from clicking on the link. Only solution is copy the text of the youtube link and paste it on the address bar. I saw the video. The character he mentioned is very cartoonish but its not bad. BTW, does anyone at least have some comments on Grape's walking animation? It would really help if it need any changes.
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#192 | |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Re: MUGEN Project
Just a mix-up in URL tags. Here's the fixed link:
Quote:
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