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#13 |
Frequent Poster
Join Date: Mar 2007
Posts: 169
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Re: TF Flash Game
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#14 |
Frequent Poster
Join Date: Aug 2005
Location: france
Posts: 251
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Re: TF Flash Game
no, I find it by reading the file in a media player.
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#15 |
Frequent Poster
Join Date: Dec 2006
Location: Germany
Posts: 246
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Re: TF Flash Game
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#16 | ||||||
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
Quote:
I intentionally made Forest-3 difficult because of how little there was else to do in the stage. Remember what I said about being on top of a platform? That's what it takes to make the jump. If her feet are sunk into the top of the jump, make a vertical jump to gain some height. Quote:
Those sprites are the ones I finished for that stage. I know a lot of people like eevee and the subsequent evolutions, so I threw it in as kind of a teaser for what's to come. Quote:
2) If you really want to get all three, that's the way to do it. Walk off the ledge and jump in mid-air right at it. - That's one of the bugs I believe I posted in the first post. I don't think I can fix it. - The point was more of a kemonomimi tf wherein she retains her frame but loses everything else. During the initial run, I was going to finish the tf by putting her back sideways on her feet. It took me several hours just to do the first one (the cat) and it didn't end up looking as good as I was hoping for. I'm well aware that the hooved tfs look bad. I could not think of a way to make them look any better. I'm not an artist--I'm a coder. Quote:
As I posted earlier in this post, if she's not right on the top of that fence, do a vertical jump to make her as high as possible before getting a running start to make the jump. I can't fix Flash's detection on where she is relevant to the top of the "ground". Quote:
Quote:
Yeah, initially, the award for beating all three demo stages was a mix-and-match game with all the Eevee parts. You could mix-and-match face, ears, tail, etc. The flash file ballooned in size and the feature never really worked. I was so fed up with how annoying Flash is with even the most basic features that I just deleted it all. Last edited by monomonkey; 10-04-2008 at 04:55 PM. |
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#17 |
Man and a half
Join Date: Mar 2008
Posts: 22
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Re: TF Flash Game
how do you run this?
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who knows what stupidity lies in the hearts of men? |
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#18 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
Flash?
Everyone has flash... If you don't, the first result for "Flash" in Google will get you to it. |
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#19 | |
Man and a half
Join Date: Mar 2008
Posts: 22
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Re: TF Flash Game
Quote:
It caused "problems" Big problems
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who knows what stupidity lies in the hearts of men? |
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#20 |
Process Fan
Join Date: Nov 2007
Posts: 33
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Re: TF Flash Game
I notice there's a deer tf somewhere in the woods, yet I haven't been able to find the cause for it...
Ahhh, I see, some of the TFs are randomized, or some "traps" are set to different changes... Last edited by erolunai; 10-04-2008 at 08:25 PM. |
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#21 |
Process Fan
Join Date: Jun 2007
Posts: 32
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Re: TF Flash Game
just played this. fun idea. horrible hit detection. I could not land on that blasted sign at the trash dump wound up landing on it by accident.
I'm rather new to flash game making myself. so I'll point you to a better hit detection system I've been messing with from a tutorial. I've found it to be very reliable after some tweaking. basically you compensate for flashes calculation delay by checking where your going to be on the next frame, adjusting the locating so it's not inside the platform, then moving the player sprite to that location. eliminates the passing through walls, and not landing on things problems. http://www.emanueleferonato.com/2007...-flash-step-2/
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tfsnewworld.com <-- Updating Mondays, for now. Last edited by Tolka; 10-04-2008 at 08:56 PM. |
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#22 | ||
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: TF Flash Game
Quote:
Quote:
To all: Really, I apologize for the hit detection but there's really nothing I can do about it at this point. I imagine running the video at 60 frames per second would help a bit, but then I'd have to go back and revise everything from the ground up. I doubt even the basic movement code works outside of 30fps. As long as you've never actually fallen through a platform, then I don't see much of a need to overhaul the whole thing. I can work with falling through platforms by making them longer. As I said, the problem is Flash's delay. It is not instantaneous hit detection, so if the cycle for "is char touching ground?" comes a pixel before she's touching the ground, it'll have to wait until the next cycle to run the check. By then she might be 6 pixels below the ground. That's how it is. Here, I've moved the sign over a bit and re-uploaded it. Are there any other pressing issues besides the hit-detection and Woods-3 sign? |
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#23 |
Harpy
Join Date: Nov 2007
Posts: 38
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Re: TF Flash Game
nice work, I like how its coming along. One thing I did notice, at least while I was playing it in firefox after having downloaded it was at parts it seemed to start lagging, I don't know if its a flash issue or something that may have just been overlooked but great job so far ^^
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TG/TFed by CCP TG/TFed by Coffeeman Colored by Cadell |
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#24 |
Come into my parlour...
Join Date: Apr 2008
Posts: 7,239
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Re: TF Flash Game
I'm playing through this at the moment. It's fun and the TFs are well done. however, i'm getting some problems on Neighbourhood 3. The mousetraps are almost impossible to jump over and, unless you can get on them later and have to go back along them, the platforms are too high up to reach. also, if I try jumping a set of traps and fail, it sends me back to the start, but i'm still moving. The momentum makes me hit the first trap, which is really annoying.
EDIT- also, i went into the city dump and landed in the trash. I TFed into a cat. Game over. Problem is, there's no restart button there.
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![]() Last edited by Nihtgenga; 10-05-2008 at 05:35 AM. |
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