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Unread 10-04-2008   #13
209Icey
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Re: TF Flash Game

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Originally Posted by TYKUN View Post
this is cute but the gameplay needs some improvements.
by the way, what is this eevee thing ? a easter egg ?
Shush Tykun! That was the award for beating all of the four levels.
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Unread 10-04-2008   #14
TYKUN
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Re: TF Flash Game

no, I find it by reading the file in a media player.
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Unread 10-04-2008   #15
hellraider2006
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Re: TF Flash Game

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Originally Posted by 209Icey View Post
Shush Tykun! That was the award for beating all of the four levels.
four?

1. Neighborhood
2. Woods
3. Farm
4. Arctic (not finished?/locked)

Or is there already a new version out there.
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Unread 10-04-2008   #16
monomonkey
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Re: TF Flash Game

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Originally Posted by SoylentOrange View Post
Not bad for a first go. The collision's a little wonky, notably with side collisions, and some of the puzzles are unnecessarily unforgiving (Like the "city dump" one, which I always wind up at -2 right before escaping) but it's a good groundwork.
Blame Flash for the collision detection. It's not checking it instantaneously, so it has a few milliseconds of delay between checks of location. I can't improve that delay--it's coded into Flash itself.

I intentionally made Forest-3 difficult because of how little there was else to do in the stage. Remember what I said about being on top of a platform? That's what it takes to make the jump. If her feet are sunk into the top of the jump, make a vertical jump to gain some height.

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Originally Posted by 209Icey View Post
Damn.. I have to say... just .. damn.. simple, yet fun, and amusing. ... very nice.

Edit: Beat it, and I like that little easter egg. Can I guess that it'd have something to do with "A strange new world?"
Didn't know what else to name the Pokemon stage. Since the world of Pokemon is different from the real world, I had to make some kind of distinction.

Those sprites are the ones I finished for that stage. I know a lot of people like eevee and the subsequent evolutions, so I threw it in as kind of a teaser for what's to come.

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Originally Posted by hellraider2006 View Post
Damm, this game is great but I have two question.

1) What are the tincans in Farm 2 for?
2) How do I pourposly do the big jump needed to get them (at least the three in the air)

I also saw a small bug in Farm 2, If you become a horse while standing near the donkey stable (the donkey stable is on the left site of you and you got the be as close as possible) the stable doors are opening to.

One final improvement I suggest is that purly animals like the cow, pig, horse or donkey are forced to stand on all four hooves after the transformation is complete. I?ve got a dog at home an shes able to walk on her hindlegs only so animals like those are perfectly fine like they are in the game but I?ve never saw a cow or sheep do something like that.

Well thats all but like I said in my first sentence, Damm this game is great.
1) Get three and you'll find out. I put the ones at eye-level to prevent the fall-off-the-platform-mid-air-jump technique from working.

2) If you really want to get all three, that's the way to do it. Walk off the ledge and jump in mid-air right at it.

- That's one of the bugs I believe I posted in the first post. I don't think I can fix it.

- The point was more of a kemonomimi tf wherein she retains her frame but loses everything else. During the initial run, I was going to finish the tf by putting her back sideways on her feet. It took me several hours just to do the first one (the cat) and it didn't end up looking as good as I was hoping for.

I'm well aware that the hooved tfs look bad. I could not think of a way to make them look any better. I'm not an artist--I'm a coder.

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Originally Posted by TB Tabby View Post
I tried that. I couldn't reach it, even when I jumped from the very edge of the fence.

And I just tried it again anyway, and fell right through the sign. If it is meant to be a platform, it's not a very well-designed one. Sorry, man, the TFs don't make up for the sloppy level design.
I intentionally made that difficult. I can move the sign over if it's too hard. I typically make it about 50% of the time.

As I posted earlier in this post, if she's not right on the top of that fence, do a vertical jump to make her as high as possible before getting a running start to make the jump. I can't fix Flash's detection on where she is relevant to the top of the "ground".

Quote:
Originally Posted by TYKUN View Post
this is cute but the gameplay needs some improvements.
by the way, what is this eevee thing ? a easter egg ?
That was the bonus I put in for beating all three stages of the "demo". I had done the pixel work for them but had no idea how to work the stage for Pokemon. Currently tossing around ideas of having a pokemon battle, but that seems to be a lot of work for all the pokemon I have done and slated to do.

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Originally Posted by hellraider2006 View Post
four?

1. Neighborhood
2. Woods
3. Farm
4. Arctic (not finished?/locked)

Or is there already a new version out there.
4-10 are not finished. I think he meant three.

Yeah, initially, the award for beating all three demo stages was a mix-and-match game with all the Eevee parts. You could mix-and-match face, ears, tail, etc. The flash file ballooned in size and the feature never really worked. I was so fed up with how annoying Flash is with even the most basic features that I just deleted it all.

Last edited by monomonkey; 10-04-2008 at 04:55 PM.
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Unread 10-04-2008   #17
angrysalmon
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Re: TF Flash Game

how do you run this?
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Unread 10-04-2008   #18
monomonkey
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Re: TF Flash Game

Flash?

Everyone has flash...

If you don't, the first result for "Flash" in Google will get you to it.
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Unread 10-04-2008   #19
angrysalmon
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Re: TF Flash Game

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Originally Posted by monomonkey View Post
Flash?

Everyone has flash...

If you don't, the first result for "Flash" in Google will get you to it.
thanks for that, but i'll pass on playing if i have to download flash

It caused "problems"

Big problems
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Unread 10-04-2008   #20
erolunai
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Re: TF Flash Game

I notice there's a deer tf somewhere in the woods, yet I haven't been able to find the cause for it...

Ahhh, I see, some of the TFs are randomized, or some "traps" are set to different changes...

Last edited by erolunai; 10-04-2008 at 08:25 PM.
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Unread 10-04-2008   #21
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Re: TF Flash Game

just played this. fun idea. horrible hit detection. I could not land on that blasted sign at the trash dump wound up landing on it by accident.

I'm rather new to flash game making myself. so I'll point you to a better hit detection system I've been messing with from a tutorial. I've found it to be very reliable after some tweaking. basically you compensate for flashes calculation delay by checking where your going to be on the next frame, adjusting the locating so it's not inside the platform, then moving the player sprite to that location. eliminates the passing through walls, and not landing on things problems.

http://www.emanueleferonato.com/2007...-flash-step-2/
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Last edited by Tolka; 10-04-2008 at 08:56 PM.
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Unread 10-04-2008   #22
monomonkey
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Re: TF Flash Game

Quote:
Originally Posted by erolunai View Post
I notice there's a deer tf somewhere in the woods, yet I haven't been able to find the cause for it...

Ahhh, I see, some of the TFs are randomized, or some "traps" are set to different changes...
Two, currently. For some reason, despite being the same code as Farm-3, Fox ends up "randomly" showing up much more frequently than Deer. Once again, this is Flash telling me that it hates me.


Quote:
Originally Posted by Tolka View Post
just played this. fun idea. horrible hit detection. I could not land on that blasted sign at the trash dump wound up landing on it by accident.

I'm rather new to flash game making myself. so I'll point you to a better hit detection system I've been messing with from a tutorial. I've found it to be very reliable after some tweaking. basically you compensate for flashes calculation delay by checking where your going to be on the next frame, adjusting the locating so it's not inside the platform, then moving the player sprite to that location. eliminates the passing through walls, and not landing on things problems.

http://www.emanueleferonato.com/2007...-flash-step-2/
While I was doing searches for tutorials on platform games, I came across that one. I loved it. I just could not think of a way to turn an array-based platform game into what I need. I worked with it for several hours but just couldn't wrap my head around implementing his code with what I had in mind.


To all: Really, I apologize for the hit detection but there's really nothing I can do about it at this point. I imagine running the video at 60 frames per second would help a bit, but then I'd have to go back and revise everything from the ground up. I doubt even the basic movement code works outside of 30fps.

As long as you've never actually fallen through a platform, then I don't see much of a need to overhaul the whole thing. I can work with falling through platforms by making them longer.

As I said, the problem is Flash's delay. It is not instantaneous hit detection, so if the cycle for "is char touching ground?" comes a pixel before she's touching the ground, it'll have to wait until the next cycle to run the check. By then she might be 6 pixels below the ground. That's how it is.

Here, I've moved the sign over a bit and re-uploaded it.

Are there any other pressing issues besides the hit-detection and Woods-3 sign?
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Unread 10-04-2008   #23
dreams
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Re: TF Flash Game

nice work, I like how its coming along. One thing I did notice, at least while I was playing it in firefox after having downloaded it was at parts it seemed to start lagging, I don't know if its a flash issue or something that may have just been overlooked but great job so far ^^
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Unread 10-05-2008   #24
Nihtgenga
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Re: TF Flash Game

I'm playing through this at the moment. It's fun and the TFs are well done. however, i'm getting some problems on Neighbourhood 3. The mousetraps are almost impossible to jump over and, unless you can get on them later and have to go back along them, the platforms are too high up to reach. also, if I try jumping a set of traps and fail, it sends me back to the start, but i'm still moving. The momentum makes me hit the first trap, which is really annoying.

EDIT- also, i went into the city dump and landed in the trash. I TFed into a cat. Game over. Problem is, there's no restart button there.
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