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Old 10-05-2008   #1
Tolka
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Re: TF Flash Game

played through it again, found one last bug from that edit I had you do, that makes jumping up through platforms sort of... interesting.
where I had you add
ySpeed = 0;

change it to

if (!jumping){
ySpeed = 0;
}

that just prevents it from stooping your jump momentum when you pass through a platform.

hopefully that's the last tweak.

anyway, you have quite the assortment of locations listed, but the only transformation idea that pops to mind is a penguin in the arctic even if not technically the right Reagen. maybe from fish, or eggs. uh reindeer, polar bear, walrus? you already did a fox and rabbit so maybe not arctic hare or arctic fox unless you want extras
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Old 10-05-2008   #2
monomonkey
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Re: TF Flash Game

Quote:
Originally Posted by Tolka View Post
played through it again, found one last bug from that edit I had you do, that makes jumping up through platforms sort of... interesting.
where I had you add
ySpeed = 0;

change it to

if (!jumping){
ySpeed = 0;
}

that just prevents it from stooping your jump momentum when you pass through a platform.

hopefully that's the last tweak.

anyway, you have quite the assortment of locations listed, but the only transformation idea that pops to mind is a penguin in the arctic even if not technically the right Reagen. maybe from fish, or eggs. uh reindeer, polar bear, walrus? you already did a fox and rabbit so maybe not arctic hare or arctic fox unless you want extras
Oh right damn. I was going to fix that. You'll notice I revised the end of Woods-3 because of that. Forgot to do it to Farm-4. Well, I'm not going to push a new version out just for that, since it's not a game-breaking error.

Also, the list of animals I have is in the first post. I have already done the penguin sprite. Since I haven't done any other Arctic animals yet, though, I haven't bothered to make the Arctic stage.

By the way, when I do, I'm gonna need sliding. I'm sure I can figure it out myself. Just lower the value of "slowdown" that decreases X after you let go of the arrow key, I bet. The underwater level is supposed to be underwater, so I'm going to lower the speed of descent and turn the sprites sideways for "swimming"

Quote:
Originally Posted by TB Tabby View Post
I know it's not going to happen, but I'd still like to see some TFs that don't result in a game over.
Believe it or not this was the first thing I had on my plate for this if I couldn't come up with a unique idea for a stage for the other seven levels. I am going to have a hell of a time working on sideways images. I'm much better at at front-on editing.

I have a lot of ideas pop into my head while brainstorming for stages (other than stages, unfortunately). One of which is regarding stages where two or more items (milk, tennis balls, etc) need to be hit to trigger it. I figure I could try to do the simple ones from the side, like ears/tail when those get hit.

The initial plan for this project was to hit a trigger, do a cutscene-esque thing, and then have the sprite for movement change to the finished product, but the level wouldn't end. I haven't scrapped this idea, but it does mean editing a whole new series of sprites from the side, which might be hard for me not being a graphic designer. In the end I might just make a new game entirely for this concept, or at least a new setting in the menu for it.

Now that I think about it, since I'm doing idle animations for everything anyway, I could just copy those into the new sprite and get new use out of them. Tell you what. If I don't get stage ideas from anyone, I won't have anything else to work on, so I'll try working on that.

Quote:
Originally Posted by Hibiki View Post
Nice game...Can't wait to see more.. ^_^

By the way, in the first area of The Woods, if you jump to the right from standing on the "to forest" sign, you land on a invisible platform it seems...You can pretty much bypass the whole first area that way by walking on it to the end.

Not sure if it was meant to be there...If not, then I found a little bug... >_>
Erp. That was the "cheat" I mentioned. Figured someone would find it eventually, but not that fast.

I was getting tired of jumping over the carrots every time I wanted to get to the 2nd part to test new code I wrote so I made that invisible platform. You can bypass the entire thing unless you jump. Since it's invisible, you cannot land on it more than once. Somehow. What has Science done?

(Though I have a trick for bypassing the "unlock" menu for myself =x)

----

Anyway, I'm sure anyone could've found this on their own, but here it is. This is the sprite sheet I used for the game.

http://sdb.drshnaps.com/SpritesPC.htm#Azumanga

I believe I used the second image in the top row for everything. I used two images in the second row for Idle, and obviously row 3 column 2 for Walking.

Oh, and if I can find a way to save your data so you don't have to re-play all of the stages again to go to any one you want, I'll work that in too.

Once again, feel free to submit anything you want in the game. I am more left-brained, so it's hard for me to be creative. I'm always looking for:

Animal ideas (suited for the locations, or even provide a new location entirely). Don't feel limited to real-world animals either. I have no problem doing mythical animals (already done two as mentioned in the original post) or video game animals (already done 10 as mentioned in the original post.)
TF Triggers (the cause, typically relevant to the animal or location. I don't like it based on "magic". I feel like it should be rooted in something that "could" happen in a world where TFs are possible.)
Processes (Somewhat limited by Flash, as you can already tell from the game. If there's a specific way you want it to happen, I'll see what I can do.)
Post-animation (What she does afterwards. Again, relevant to the animal if possible. Difficult for animals that are average, so most of the time I stick to tail movement one way or the other)
Stages! (The obstacles, the goal, the traps, etc. Thanks to the revised code from Tolka, much more imaginitive stages are possible. I couldn't use slopes before, but now I can. The hit detection will even wrap to curved surfaces.)

...Anyone else notice I tend to write too much?
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Old 10-06-2008   #3
Sesshi
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Re: TF Flash Game

Maybe for an animal tf idea an elephant for the savannah? Have her run by a pool and get hosed by one from it's trunk resulting in the change. Idle animation could just be her swaying the trunk or flapping the ears.
A neat area could be an undersea one. Dunno if the sea one you got is for above or below water. Underground could be cool too. Not too sure what kinda animals would be good for it besides a mole or something like that. ^^; Anyhoo it's alotta fun, lookin forward to more.
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Old 10-06-2008   #4
CairnSeeker
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Re: TF Flash Game

This is a fun little game. Nice work. Looking forward to more additions.
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Old 10-07-2008   #5
Tolka
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Re: TF Flash Game

well, lets see, stage ideas. well picking one at random. say the jungle. first part I can see as a sort of enter the jungle sort of thing, the further you go the more jungle like the stage gets, ending with some platform jumping in tree branches. possible hazards could be monkeys appearing above you and throwing banana's at you. if you get bananaed you get turned into a monkey.

since it's a fairly late level you can make things a bit more difficult with Osaka seeking bananas or something.

I can also see a segment where you have to dodge tiger, or panther cubs or something or they turn you into there mother. and maybe a segment where you have to jump on crocodiles heads without falling in and becoming one while they duck under the water in patterns. if you could get a vine swinging mechanic working it could be fun here. also you could have fake vines that are actually snakes that do something.
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Old 10-08-2008   #6
monomonkey
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Re: TF Flash Game

Quote:
Originally Posted by Tolka View Post
well, lets see, stage ideas. well picking one at random. say the jungle. first part I can see as a sort of enter the jungle sort of thing, the further you go the more jungle like the stage gets, ending with some platform jumping in tree branches. possible hazards could be monkeys appearing above you and throwing banana's at you. if you get bananaed you get turned into a monkey.

since it's a fairly late level you can make things a bit more difficult with Osaka seeking bananas or something.

I can also see a segment where you have to dodge tiger, or panther cubs or something or they turn you into there mother. and maybe a segment where you have to jump on crocodiles heads without falling in and becoming one while they duck under the water in patterns. if you could get a vine swinging mechanic working it could be fun here. also you could have fake vines that are actually snakes that do something.
I'm looking at all of these going "Damn those are good ideas." and then going "I wonder how I can implement them...?" I'm sure once I sit down and do it it'll be possible. After all there are dozens of tutorials I can mooch off of if I get stuck.

I was thinking of doing a hide-and-seek level where you just just go left-to-right jumping. Thanks to your code more complicated level designs are possible so I'll be able to work some of that in as well.

Quote:
Originally Posted by LostHopeOfDusk View Post
So, there is an alley cat in this game?

Edit2: Yeah just get too many milk and you are a cat^^

Edit3: I found the farm level of version 4 unbeatable, you just cant jump that high...or there is a cheat to do it?.

And a water level with mermaids, seals and other water creatures tfs would be cool...
I tested every stage with the new code before putting it here. I guarantee it works. Also, there are four farm stages, so which one? I know you can jump over the carrots. I know you can jump the stables. I know there's no obstacles in 3. I know you can jump the feed tower and between the eggs.

I'd love to do a Mermaid, but in working on the Fairy sprite for the Mythical level, I realized that I can't do anything about the coat. I am severely lacking in graphical imagination. I have been for quite some time.

What I'm trying to say here is that it'd be Osaka wearing a winter coat with a huge tail. I wouldn't be able to do like seashell or coconut swimsuits or things like that. But thanks for the suggestion. I plan on doing an underwater stage with the popular aquatic creatures. Still trying to work out how to implement it and which creatures to ultimately go with.

I'm looking about anywhere from 3-8 creatures per stage. More for Pokemon, obviously, since it's so diverse.
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