![]() |
|
![]() |
#1 |
Process Fan
Join Date: Jun 2007
Posts: 32
|
Re: TF Flash Game
played through it again, found one last bug from that edit I had you do, that makes jumping up through platforms sort of... interesting.
where I had you add ySpeed = 0; change it to if (!jumping){ ySpeed = 0; } that just prevents it from stooping your jump momentum when you pass through a platform. hopefully that's the last tweak. ![]() anyway, you have quite the assortment of locations listed, but the only transformation idea that pops to mind is a penguin in the arctic even if not technically the right Reagen. maybe from fish, or eggs. uh reindeer, polar bear, walrus? you already did a fox and rabbit so maybe not arctic hare or arctic fox unless you want extras
__________________
tfsnewworld.com <-- Updating Mondays, for now. |
![]() |
![]() |
![]() |
#2 | |||
it's monkey twice!
Join Date: Dec 2007
Posts: 175
|
Re: TF Flash Game
Quote:
Also, the list of animals I have is in the first post. I have already done the penguin sprite. Since I haven't done any other Arctic animals yet, though, I haven't bothered to make the Arctic stage. By the way, when I do, I'm gonna need sliding. I'm sure I can figure it out myself. Just lower the value of "slowdown" that decreases X after you let go of the arrow key, I bet. The underwater level is supposed to be underwater, so I'm going to lower the speed of descent and turn the sprites sideways for "swimming" Quote:
I have a lot of ideas pop into my head while brainstorming for stages (other than stages, unfortunately). One of which is regarding stages where two or more items (milk, tennis balls, etc) need to be hit to trigger it. I figure I could try to do the simple ones from the side, like ears/tail when those get hit. The initial plan for this project was to hit a trigger, do a cutscene-esque thing, and then have the sprite for movement change to the finished product, but the level wouldn't end. I haven't scrapped this idea, but it does mean editing a whole new series of sprites from the side, which might be hard for me not being a graphic designer. In the end I might just make a new game entirely for this concept, or at least a new setting in the menu for it. Now that I think about it, since I'm doing idle animations for everything anyway, I could just copy those into the new sprite and get new use out of them. Tell you what. If I don't get stage ideas from anyone, I won't have anything else to work on, so I'll try working on that. Quote:
I was getting tired of jumping over the carrots every time I wanted to get to the 2nd part to test new code I wrote so I made that invisible platform. You can bypass the entire thing unless you jump. Since it's invisible, you cannot land on it more than once. Somehow. What has Science done? (Though I have a trick for bypassing the "unlock" menu for myself =x) ---- Anyway, I'm sure anyone could've found this on their own, but here it is. This is the sprite sheet I used for the game. http://sdb.drshnaps.com/SpritesPC.htm#Azumanga I believe I used the second image in the top row for everything. I used two images in the second row for Idle, and obviously row 3 column 2 for Walking. Oh, and if I can find a way to save your data so you don't have to re-play all of the stages again to go to any one you want, I'll work that in too. Once again, feel free to submit anything you want in the game. I am more left-brained, so it's hard for me to be creative. I'm always looking for: Animal ideas (suited for the locations, or even provide a new location entirely). Don't feel limited to real-world animals either. I have no problem doing mythical animals (already done two as mentioned in the original post) or video game animals (already done 10 as mentioned in the original post.) TF Triggers (the cause, typically relevant to the animal or location. I don't like it based on "magic". I feel like it should be rooted in something that "could" happen in a world where TFs are possible.) Processes (Somewhat limited by Flash, as you can already tell from the game. If there's a specific way you want it to happen, I'll see what I can do.) Post-animation (What she does afterwards. Again, relevant to the animal if possible. Difficult for animals that are average, so most of the time I stick to tail movement one way or the other) Stages! (The obstacles, the goal, the traps, etc. Thanks to the revised code from Tolka, much more imaginitive stages are possible. I couldn't use slopes before, but now I can. The hit detection will even wrap to curved surfaces.) ...Anyone else notice I tend to write too much? |
|||
![]() |
![]() |
![]() |
#3 |
Leecher
Join Date: Nov 2005
Location: Michigan
Posts: 2
|
Re: TF Flash Game
Maybe for an animal tf idea an elephant for the savannah? Have her run by a pool and get hosed by one from it's trunk resulting in the change. Idle animation could just be her swaying the trunk or flapping the ears.
A neat area could be an undersea one. Dunno if the sea one you got is for above or below water. Underground could be cool too. Not too sure what kinda animals would be good for it besides a mole or something like that. ^^; Anyhoo it's alotta fun, lookin forward to more. |
![]() |
![]() |
![]() |
#4 |
Talking Companion Cube
Join Date: Jul 2006
Location: Sweden
Posts: 503
|
Re: TF Flash Game
This is a fun little game. Nice work. Looking forward to more additions.
|
![]() |
![]() |
![]() |
#5 |
Process Fan
Join Date: Jun 2007
Posts: 32
|
Re: TF Flash Game
well, lets see, stage ideas. well picking one at random. say the jungle. first part I can see as a sort of enter the jungle sort of thing, the further you go the more jungle like the stage gets, ending with some platform jumping in tree branches. possible hazards could be monkeys appearing above you and throwing banana's at you. if you get bananaed you get turned into a monkey.
since it's a fairly late level you can make things a bit more difficult with Osaka seeking bananas or something. I can also see a segment where you have to dodge tiger, or panther cubs or something or they turn you into there mother. and maybe a segment where you have to jump on crocodiles heads without falling in and becoming one while they duck under the water in patterns. if you could get a vine swinging mechanic working it could be fun here. also you could have fake vines that are actually snakes that do something.
__________________
tfsnewworld.com <-- Updating Mondays, for now. |
![]() |
![]() |
![]() |
#6 | ||
it's monkey twice!
Join Date: Dec 2007
Posts: 175
|
Re: TF Flash Game
Quote:
I was thinking of doing a hide-and-seek level where you just just go left-to-right jumping. Thanks to your code more complicated level designs are possible so I'll be able to work some of that in as well. Quote:
I'd love to do a Mermaid, but in working on the Fairy sprite for the Mythical level, I realized that I can't do anything about the coat. I am severely lacking in graphical imagination. I have been for quite some time. What I'm trying to say here is that it'd be Osaka wearing a winter coat with a huge tail. I wouldn't be able to do like seashell or coconut swimsuits or things like that. But thanks for the suggestion. I plan on doing an underwater stage with the popular aquatic creatures. Still trying to work out how to implement it and which creatures to ultimately go with. I'm looking about anywhere from 3-8 creatures per stage. More for Pokemon, obviously, since it's so diverse. |
||
![]() |
![]() |
![]() |
|
|