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#73 | |
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Join Date: May 2005
Posts: 5,865
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Quote:
I have been busy with scanlating. |
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#74 |
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Join Date: May 2005
Posts: 5,865
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Good news!
I have downloaded an emulator that allows me to get rid of layers and take a screenshot. That means I will soon have a gif of Lilith being BE'ed without Jedah's hand. |
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#75 |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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It'll be neat if you can, but I do believe that all the sprites will be placed on the same layer. That's how it has worked with lesser systems (SNES, etc), but I can't say I've ever used an emu for arcade that can toggle layers, so it'll be interesting to see one way or the other.
Here's to hoping, though. |
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#76 |
I'm not excited.
Join Date: Apr 2006
Location: Viewing the stars of the future.
Posts: 944
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Hmm most emulators that I've used can completely black out the background.. if you hit a few switches. and all of the characters are on the same image plane so.. removing a single character would actually require some extra work... if the motions that the uh.. vamp dude?.. lol.. does are the same for each character then its likely that they are separate sprites, but if his motion is unique to each character, then they are a single sprite with nothing behind the hand.. hm.... I'm not good at separating sprites within a level .. Mueh, Nyah.
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#77 |
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Join Date: May 2005
Posts: 5,865
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I have the whole BE sequence now ripped without Jedah's arm in the way. The only problem is that there is still a background. In the emulator, I could get rid of it, but end up with a black one. That interferes with Lilith's sprites.
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#78 |
Supreme lurker
Join Date: May 2005
Posts: 324
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Personally, I don't mind background. So long as we get an uninterrupted version, that's the vital part.
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#79 | |
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Join Date: May 2005
Posts: 5,865
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#80 |
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Join Date: May 2005
Posts: 5,865
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Well here is my second version of the animated gif.
The background moves during the first frame sadly. Anywho, I will work on it every so often. So far it looks pretty swell. |
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#81 | |
Process Disciple
Join Date: May 2005
Posts: 4,920
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Looks good- nice work! |
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#82 |
I'm not excited.
Join Date: Apr 2006
Location: Viewing the stars of the future.
Posts: 944
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Hmm.. actually that slight shift of the background takes away the. well blandness of it and gives it a bit more flow.. o.o seriously.. Oh aaand what emulator were you using by the way that allowed you to remove that guy's hand? O.o?? I gotta know.. cause that'd help me find hidden treasure in the other games I play lol XD.
Mueh!
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#83 |
Guest
Posts: n/a
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Yay! Nice.
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#84 | |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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